Budget: A portion of $10,000.00 marketing and publicity budget.
Galleys: PDF galleys/blads will be available.
National, Regional, and Market Specific Advertising: Prominent,
recurring advertising in various strategic press outlets, both in
print and online.
Print/Online Media Campaign: We aggressively promote our titles and
are always seeking out ways to garner attention, using both
traditional means such as creating trailers and sending press
releases and review copies to key media outlets and influential
reviewers, but also creating custom marketing strategies unique to
each release. These efforts have resulted in coverage across an
array of media outlets including AV Club, Boing Boing, The Chicago
Tribune, Comic Book Resources, The Comics Beat, The Comics Journal,
The Comics Reporter, the Huffington Post, the LA Times, Newsarama,
Paste, Publishers Weekly, Vice, and many more.
Social Media Campaign: Our web and social presences are distinct
and continuing to grow. Our 2dcloud.com website functions not only
as a locus for our direct sales and artist and publisher
information, but also has exclusive content to drive additional
traffic to the site. In terms of our social presence, we are active
on all major channels: Facebook (facebook.com/2DCLOUD with over
1,200 likes), Twitter (@2dcloud with over 1,800 followers), Tumblr
(2dcloud.tumblr.com, with over 2,000 followers), and Instagram
(instagram.com/2d.cloud, with over 1,100 followers)
Artist Self-Promotion: In addition to our marketing and publicity
efforts, our artists are also actively engaged on social media and
in touring with fellow 2dcloud artists whose releases we've paired
for each season. Blaise Larmee maintains a website where her past
and present work is featured (blaiselarmee.com) and will be touring
with Nou and Alexis Beauclair in select cities in support of
2001.
General Tour Info: 2dcloud and Blaise Larmee will be launching 2001
at CAB in November 2017.
I'm Blaise Larmee. The altcomics community crowned me Prince of 2010, when I had a Xeric-funded breakout graphic novella (Young Lions), a publishing company (Gaze Books), and an ongoing webcomic (2001).
"Thoughtful, concise, elegant — Blaise Larmee's 2001 manages to
traverse vast expanses of thought, excavating ideas with a strange
and lovely discordant cohesion."
— Hall Hassi, kE7
"Blaise Larmee continues his examination of comics and the self
within the physical, mental, and theoretic grid."
— Aidan Koch, After Nothing Comes
"2001 is a vessel that takes itself in as it unfolds in many
directions." —Maggie Umber, Sound of Snow Falling
"...vast starfields cover [2001], truly giving a 'ladies and
gentlemen we are floating in space' feel to the actions of its
running, leaping, dancing, chatting characters." —CBR
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