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2001
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Promotional Information

Budget: A portion of $10,000.00 marketing and publicity budget.

Galleys: PDF galleys/blads will be available.

National, Regional, and Market Specific Advertising: Prominent, recurring advertising in various strategic press outlets, both in print and online.

Print/Online Media Campaign: We aggressively promote our titles and are always seeking out ways to garner attention, using both traditional means such as creating trailers and sending press releases and review copies to key media outlets and influential reviewers, but also creating custom marketing strategies unique to each release. These efforts have resulted in coverage across an array of media outlets including AV Club, Boing Boing, The Chicago Tribune, Comic Book Resources, The Comics Beat, The Comics Journal, The Comics Reporter, the Huffington Post, the LA Times, Newsarama, Paste, Publishers Weekly, Vice, and many more.

Social Media Campaign: Our web and social presences are distinct and continuing to grow. Our 2dcloud.com website functions not only as a locus for our direct sales and artist and publisher information, but also has exclusive content to drive additional traffic to the site. In terms of our social presence, we are active on all major channels: Facebook (facebook.com/2DCLOUD with over 1,200 likes), Twitter (@2dcloud with over 1,800 followers), Tumblr (2dcloud.tumblr.com, with over 2,000 followers), and Instagram (instagram.com/2d.cloud, with over 1,100 followers)

Artist Self-Promotion: In addition to our marketing and publicity efforts, our artists are also actively engaged on social media and in touring with fellow 2dcloud artists whose releases we've paired for each season. Blaise Larmee maintains a website where her past and present work is featured (blaiselarmee.com) and will be touring with Nou and Alexis Beauclair in select cities in support of 2001.

General Tour Info: 2dcloud and Blaise Larmee will be launching 2001 at CAB in November 2017.

About the Author

I'm Blaise Larmee. The altcomics community crowned me Prince of 2010, when I had a Xeric-funded breakout graphic novella (Young Lions), a publishing company (Gaze Books), and an ongoing webcomic (2001).

Reviews

"Thoughtful, concise, elegant — Blaise Larmee's 2001 manages to traverse vast expanses of thought, excavating ideas with a strange and lovely discordant cohesion."
— Hall Hassi, kE7

"Blaise Larmee continues his examination of comics and the self within the physical, mental, and theoretic grid."
— Aidan Koch, After Nothing Comes

"2001 is a vessel that takes itself in as it unfolds in many directions." —Maggie Umber, Sound of Snow Falling

"...vast starfields cover [2001], truly giving a 'ladies and gentlemen we are floating in space' feel to the actions of its running, leaping, dancing, chatting characters." —CBR

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