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2D Graphics Programming for Games
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Table of Contents

I Getting Started in 2D: Introduction. Basics of Computer Graphics. Sprites! II Motion and Depth: Animation. Camera and Tiling. The Illusion of Depth. User Interface. III Advanced Graphics: Particle Systems. GPU Programming. Polish, Polish, Polish! IV Appendices: Math Review: Geometry. Math Review: Vectors. Math Review: Trigonometry. Bibliography. Glossary. Index.

About the Author

John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM’s Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.

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