I Getting Started in 2D: Introduction. Basics of Computer Graphics. Sprites! II Motion and Depth: Animation. Camera and Tiling. The Illusion of Depth. User Interface. III Advanced Graphics: Particle Systems. GPU Programming. Polish, Polish, Polish! IV Appendices: Math Review: Geometry. Math Review: Vectors. Math Review: Trigonometry. Bibliography. Glossary. Index.
John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM’s Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.
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