Getting Started
About Classroom in a Book(What’s New(Prerequisites(Installing
Flash(Copying the Lesson Files(How to Use the Lessons(Additional
Resources
1 Getting Acquainted
Starting Flash and Opening a File(Creating a new file and Document
types(Getting to Know the Workspace(Working with the Library
Panel(Understanding the Timeline(Organizing Layers in a
Timeline(Using the Properties Inspector(Using the Tools Panel
(Undoing Steps in Flash (Object-level undo)(Previewing Your
Movie(Modifying the Content and Stage (Saving Your Movie(Finding
Resources for Using Flash(Checking for Updates
2 Working with Graphics(Getting Started(Understanding Strokes and
Fills(Creating Shapes(Making Selections(Editing Shapes(Using
Gradient and Bitmap Fills(Creating Curves(Using Variable Width
Strokes(Creating Transparencies(Creating and Editing Text (Export
to SVG
3 Creating and Editing Symbols(Getting Started(About
Symbols(Creating Symbols(Editing and Managing Symbols (Changing the
Size and Position of Instances(Changing the Color Effect of
Instances.(Understanding Display Options(Applying Filters for
Special Effects(Positioning in 3D Space(Importing Illustrator
Files(Importing Photoshop Files
4 Animating Symbols(Getting Started(About Animation(Understanding
the Project File(Animating Position(Changing the Pacing and
Timing(Animating Transparency(Animating Filters (Animating
Transformations(Changing the Path of the Motion(Swapping Tween
Targets(Creating Nested Animations (Easing(Animating 3D
Motion(Testing Your Movie
5 Advanced Motion Tweening(Using the Motion Editor(Opening the
Motion Editor(Collapsing the Motion Editor(Changing the Motion
Editor view(Editing the Property curve(Adding a Property
curve(Adding a complex ease(Editing the ease curve(Changing the
ease value(Adding and deleting anchor points(Removing an ease
6 Animating Shapes and Using Masks(Getting Started(Morphing with
Shape Tweens(Using Onion Skinning(Using Shape Hints(Creating
Masks(Animating the Mask and Masked Layers
7 Creating Interactive Navigation(Getting Started(About Interactive
Movies (Creating Buttons(Understanding ActionScript 3.0(Preparing
the Timeline(Adding a Stop Action(Creating Event Handlers for
Buttons(Creating Destination Keyframes(Creating a Home Button with
Code Snippets (Code Snippets Options(Playing Animation at the
Destination(Animated Buttons
8 Using Text(Getting Started(Understanding Static, Dynamic and
Input Text (Adding Static Text(Formatting text(Inserting
hyperlinks(Embedding fonts(Using device fonts(Creating User-input
Text (Changing text in dynamic text fields
9 Working with Sound and Video(Getting Started(Understanding the
Project File(Using Sounds(Understanding Flash Video(Using Adobe
Media Encoder(Understanding Encoding Options(Playback of External
Video(Working with Video and Transparency(Embedding Flash
Video(Exporting HD Video
10 Publishing for different platforms(HTML5 Canvas, WebGL,
ActionScript 3.0, and AIR(Create an HTML5 Canvas document(Create
and edit classic tweens(Recognize unsupported features(Preview
HTML5 animation in a browser(Insert and edit JavaScript in the
Actions panel(Use HTML5 Canvas snippets(Convert existing Flash
documents to an HTML5 Canvas document(Modify publish
settings(Understand the output files(Using Adobe Scout(Publish
animation for WebGL(Publishing a Projector(Publishing an AIR
application(Publishing for a Mobile device(Next Steps
Russell S. Chun is Assistant Professor of Journalism, Media Studies, and Public Relations at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He is also a veteran educator, previously teaching at the City University of New York (CUNY) Graduate School of Journalism, where he established and led their curriculum in data journalism. In addition, he served as their Director of Online Education. He has taught at the Columbia University Graduate School of Journalism and at the University of California at Berkeley Graduate School of Journalism, and was the Department Head of the Illustration program at Sessions College for Professional Design. He sat on the 2015 inaugural Data Advisory Group at Macaulay Honors College at the City University of New York to help build their data science curriculum.
He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.
As an independent developer, he's provided instructional design, art direction, storyboarding, and multimedia to organizations such as AsiaSociety, DNAInfo.com, NYTimes.com, QuantaMagazine.org and others. His writings have appeared in Macworld, SBS Digital Design, Salon.com, Poynter, and PBS MediaShift.
Ask a Question About this Product More... |