Game Studio 2.0 Programming
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|Other Information: ||b/w illus|
|Published In: ||United States, 01 July 2008|
This book provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft's powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 2D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to: build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multi-player game using the net-working features of the XNA Framework; and implement an achievement system to provide incentive for continued play of your game.
Table of Contents
XNA Framework & Game Studio; Game Development Overview; 2D Graphics; Input; Sound; I/O; Basic Effects; 3D Math Basics; 3D Graphics; Importers / Converters; Shaders & Custom Effects; Game Distribution, the Creators Club & the Xbox 360; Creating a Difficulty System; Networking; Creating an Achievement System; Addition Resources; Index.
|Publisher: ||Wordware Publishing Inc.,U.S.|
|Dimensions: ||23.01 x 16.1 x 2.84 centimeters (0.74 kg)|