Electronic Book Text
|Published In: ||United States, 01 January 2011|
"Maya Python for Games and Film" is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
With this book, you'll:
Save yourself from having to scour the web for information on Maya Python-everything you need is in this book
Transition from MEL to Python seamlessly thanks to side-by-side comparisons of Python and MEL equivalents
Learn from award-winning titles like Uncharted: Drake's Fortune how to harness the power of Maya Python
Gain access to a powerful website, complete with script examples, scene files, additional scripts, and templates for API projects