Object-oriented and Classical Software Engineering
This item is unavailable.
We will email you if this item comes back into stock.
|Format:||Hardback, 744 pages, 5th Revised edition Edition|
|Other Information: ||appendices|
|Published In: ||United States, 01 July 2001|
This book is designed for an introductory software engineering course, and gives an excellent introduction to software engineering fundamentals, covering both traditional and object-oriented techniques. Its unique organization and style make it excellent for use in a classroom setting. The underlying software engineering theory is presented in part 1 and followed up with the more practical life-cycle material in part 2. In this edition, more practical material has been added to help students understand how to use what they are learning. This has been done through the use of "How To" boxes and greater implementation detail in the case study. Also, the new edition contains the references to the most current literature and includes an overview of extreme programming. The website in this edition will be more extensive, including solutions, powerpoints that incorporate lecture notes, newly developed self-quiz questions, and source code for the term project and case study. There is new coverage on ISO/IEC 12207 and a new section on extreme programming. The fifth edition of the book is language independent. All of the code examples are in pseudocode and complete implementation of the case study is given in both C++ and Java. Schach now gives more emphasis to teams by giving the topic its own chapter.
Table of Contents
Part 1. Introduction to Software Engineering. 1. The Scope of Software Engineering. 2. The Software Process. 3. Software Life-Cycle Models. 4. Teams. 5. The Tools of the Trade. 6. Testing. 7. From Modules to Objects. 8. Reusability, Portability and Interoperability. 9. Planning and Estimating. Part. 2. The Phases of the Software Life Cycle. 10. Requirements Phase. 11. Specification Phase. 12. Object-Oriented Analysis Phase. 13. Design Phase. 14. Implementation Phase. 15. Implementation and Integration Phase. 16. Maintenance Phase. Appendix A. Broadlands Area Children's Hospital. Appendix B. Software Engineering Resources. Appendix C. Air Gourmet Case Study: C Rapid Prototype. Appendix D. Air Gourmet Case Study: Java Rapid Prototype. Appendix E. Air Gourmet Case Study: Structured Systems Analysis. Appendix F. Air Gourmet Case Study: Software Project Management Plan. Appendix G. Air Gourmet Case Study: Object-Oriented Analysis. Appendix H. Air Gourmet Case Study: Design for C++ Implementation. Appendix I. Air Gourmet Case Study: Design for Java Implementation. Appendix J. Air Gourmet Case Study: Black-Box Test Cases. Appendix K. Air Gourmet Case Study: C++ Source Code. Appendix L. Air Gourmet Case Study: Java Source Code.
|Dimensions: ||22.0 x 18.0 x 3.0 centimeters (1.11 kg)|