Introduction
Chapter 1: Data Flow Languages for Immersive Virtual Environments
(Anthony Steed, Department of Computer Science, University College
London).
Chapter 2: VRML Interfaces to Information Systems (Christine Clark
and Adrian F. Clark, VASE Laboratory, University of Essex).
Chapter 3: VRML: A Designer's View (Stephen Boyd Davis, Centre for
Electronic Arts, Middlesex University;
Helena Athoussaki, BT Laboratories).
Chapter 4: Ulysse: An Interactive Spoken Dialogue Interface to
Navigate in Virtual Worlds (Christopher Godereaux, Pierre-Olivier
El Guedj, Frederic Revolta, and Pierre Nugues, Institut des
Sciences de la Matiere et du Rayonnement).
Chapter 5: Information Drill-Down Using Web Tools (Mikael Jern,
AVS/UNIRAS).
Chapter 6: Generic Uses of Real World Data in Virtual Environments
(M.W. Wright, G.C. Watson, and R.L. Middleton, Edinburgh Virtual
Environment Centre, University of Edinburgh).
Chapter 7: A Generic Functional Architecture for the Development of
Multiuser 3-D Environments (Tao Lin and Kevin Smith, CSIRO
Mathematical and Information Sciences).
Chapter 8: Strategies for Mutability in Virtual Environments (Ben
Anderson and Andrew McGrath, BT Laboratories).
Chapter 9: Bringing the MBone to Web Users (Adrian F. Clark, VASE
Laboratory, University of Essex).
Chapter 10: Handling of Dynamic 2-D/3-D Graphics in Narrow-Band
Mobile Services (C. Belz, H. Jung, L. Santos, and R. Strack,
Computer Graphics Center (ZGDV);
P. Latva-Rasku, Nokia Research Center (NRC).
Chapter 11: Realistic Avatars and Autonomous Virtual Humans in
VLNET Networked Virtual Environments (Tolga K. Capin and Daniel
Thalmann, Computer Graphics Laboratory, Swiss Federal Institute of
Technology;
Igor Sunday Pandzic and Nadia Magnenat Thalmann, MIRALab,
University of Geneva).
Chapter 12: Interactive Cloth Simulation: Problems and Solutions
(Pascal Volino and Nadia Magnenat Thalmann, MIRALab, University of
Geneva).
Chapter 13: The Blob Tree: Implicit Modelling and VRML (Brian
Wyvill and Andrew Guy, Department of Computer Science, University
of Calgary).
Chapter 14: Automatic Generation of Virtual Worlds for Electronic
Commerce Application on the Internet (Klaus M. Bauer, Computer
Graphics Center (ZGDV e.V.).
Chapter 15: A Case Study in the Use of VRML 2.0 for Marketing a
Product (Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor,
Department of Computing and Electrical Engineering, Heriot-Watt
University).
Chapter 16: A Virtual Environment for Collaborative Administration
(D. England, Connect Centre, University of Liverpool;
W. Prinz, GMD FIT-CSCW Institute;
K. Simarian and O. St?hl, Swedish Institute for Computer
Science).
Chapter 17: Collaborative Theatre Set Design across Networks (Ian
J. Palmer and Carlton M. Reeve, EIMCU, University of Bradford).
Chapter 18: Moving the Museum onto the Internet: The Use of Virtual
Environments in Education about Ancient Egypt (William L. Mitchell,
Department of Computing, Manchester Metropolitan University).
Chapter 19: The Virtual Reality Responsive Workbench: Applications
and Experiences (Lawrence Rosenblum, James Durbin, Robert Doyle,
and David Tate, Virtual Reality Lab, Naval Research
Laboratory).
Chapter 20: Inner Space: The Final Frontier (David Leevers,
Multimedia Communications, BICC Group).
Figures in Color
Index.
John Vince and Rae Earnshaw are the authors of Virtual Worlds on the Internet, published by Wiley.
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