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The Six Sacred Stones
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About the Author

Matthew Reilly is the New York Times and #1 international bestselling author of numerous novels, including The Four Legendary Kingdoms, The Tournament, The Great Zoo of China, The Five Greatest Warriors, The Six Sacred Stones, Seven Deadly Wonders, Ice Station, Temple, Contest, Area 7, Scarecrow, and Scarecrow Returns, as well as the children's book Hover Car Racer and the novella Hell Island. His books have been published in more than twenty languages in twenty countries, and he has sold more than 7.5 million copies worldwide. Visit him at MatthewReilly.com and at Facebook.com/OfficialMatthewReilly.

Reviews

"The 6 Sacred Stones is a pedal-to-the-metal literary ride, so hold on tight." -- Larry Cox, Tucson Citizen

"[T]his fast-paced, international adventure will keep you turning pages...just sit back and enjoy the ride." -- Elizabeth Willse, The Star-Ledger

"In this sequel to Seven Deadly Wonders, Reilly increases the tension and the threat to produce another winner. The interwoven combination of action and mythology in the narrative makes for the perfect winter beach read." -- Library Journal

"Matthew Reilly novels should come with health warnings on the cover. [T]he non-stop life-threatening action from enemies using guns, missiles, poisons, machetes and martial arts against Reilly's heroes is not for the faint-hearted. It's a wild ride." -- Ray Chesterton, The Daily Telegraph (Australia)

"The age-, sex- and race-balanced team from Reilly's 2006 thrill-a-second novel 7 Deadly Wonders returns, still under the management of handily bionic and super resourceful Australian Commando Jack West...[A] video game in print." -- Kirkus Reviews

"The wildly imaginative Reilly has taken inspiration from comics, video games, thrillers and Code-style puzzle novels to create this rocket-fueled sequel to his 7 Deadly Wonders...A tongue-in-cheek quality (one that extends to the low-tech looking maps and illustrations) will help readers find this outlandish adventure thrilling." -- Publishers Weekly

"Whisking you through wave after wave of nonstop action on a cloud of exuberant improbabilities, Reilly really makes you feel like a kid again; it's a blast." -- Booklist

The wildly imaginative Reilly has taken inspiration from comics, video games, movies, thrillers and Code-style puzzle novels to create this rocket-fueled sequel to his 7 Deadly Wonders. After completing a 10-year mission to acquire the Golden Capstone of the Great Pyramid from what's left of the Seven Wonders of the Ancient World, Jack West Jr. has retired to the Australian outback to raise his adopted daughter, Lily. Jack's pal, Professor Max T. Epper, known as Wizard, has discovered that the Dark Sun, a mysterious heavenly body, is due to emerge in nine days, triggering the Apocalypse. Ultimate disaster can only be averted if someone can locate the six legendary Pillars, cleanse them with the Philosopher's Stone and insert them in the 6 Vertices, thereby causing the Great Machine to power on and negate the fatal blast from the Dark Sun. If anyone can perform these Herculean labors, it's Reilly's resourceful hero. A pervasive tongue-in-cheek quality (one that extends to the low tech-looking maps and illustrations) will help readers find this outlandish adventure thrilling. (Jan.) Copyright 2007 Reed Business Information.

In this sequel to Seven Deadly Wonders, Reilly increases the tension and the threat to produce another winner. Jack West Jr. and his team thought they had saved the world, but it turns out they only delayed the coming destruction. Now they must travel the globe again, recover six stones, and place them in a certain sequence in the "Great Machine." The team must split up in order to guarantee success in this epic quest, but their every move is being watched, and traitors with their own agendas have infiltrated the teams. Can they save the world again? The interwoven combination of action and mythology in the narrative makes for the perfect winter beach read. One warning: this is definitely the second book in what will be a trilogy, and saying it ends on a cliffhanger doesn't truly convey the desperate desire for the next book in hand when the last page is turned! For all fiction collections. [See Prepub Alert, LJ 9/15/07.]-Jeff Ayers, Seattle P.L. Copyright 2007 Reed Business Information.

"The 6 Sacred Stones is a pedal-to-the-metal literary ride, so hold on tight." -- Larry Cox, Tucson Citizen
"[T]his fast-paced, international adventure will keep you turning pages...just sit back and enjoy the ride." -- Elizabeth Willse, The Star-Ledger
"In this sequel to Seven Deadly Wonders, Reilly increases the tension and the threat to produce another winner. The interwoven combination of action and mythology in the narrative makes for the perfect winter beach read." -- Library Journal
"Matthew Reilly novels should come with health warnings on the cover. [T]he non-stop life-threatening action from enemies using guns, missiles, poisons, machetes and martial arts against Reilly's heroes is not for the faint-hearted. It's a wild ride." -- Ray Chesterton, The Daily Telegraph (Australia)
"The age-, sex- and race-balanced team from Reilly's 2006 thrill-a-second novel 7 Deadly Wonders returns, still under the management of handily bionic and super resourceful Australian Commando Jack West...[A] video game in print." -- Kirkus Reviews
"The wildly imaginative Reilly has taken inspiration from comics, video games, thrillers and Code-style puzzle novels to create this rocket-fueled sequel to his 7 Deadly Wonders...A tongue-in-cheek quality (one that extends to the low-tech looking maps and illustrations) will help readers find this outlandish adventure thrilling." -- Publishers Weekly
"Whisking you through wave after wave of nonstop action on a cloud of exuberant improbabilities, Reilly really makes you feel like a kid again; it's a blast." -- Booklist

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