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AI Techniques for Game Programming [With CDROM]
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Table of Contents

Introduction Part 1: Windows Programming 1. In the Beginning, There Was a Word, and the Word Was Windows 2. Further Adventures With Windows Programming Part 2: Genetic Algorithms 3. An Introduction to Genetic Algorithms 4. Permutation Encoding and the Traveling Salesman Problem 5. Building a Better Genetic Algorithm 6. Moon Landing Made Easy Part 3: Neural Networks 7. Neural Networks in Plain English 8. Giving Your Bot Senses 9. A Supervised Training Approach 10. Real-Time Evolution 11. Evolving Neural Topology Appendices: A: Web Resources B: Bibliography and Recommende Reading C: What's On the CD

Reviews

"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor

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