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Anime Studio 6
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Table of Contents

PART I: GETTING STARTED WITH ANIME STUDIO. 1: Understanding Anime Studio. 2: Exploring the Anime Studio Interface. 3: Managing and Configuring the Workspace. 4: Working with Layers. 5: Getting Help. PART II: DRAWING IN ANIME STUDIO. 6: Using Vector Layers. 7: Using the Drawing Tools. 8: Working with Text. 9: Editing Points. 10: Editing Curves. 11: Filling Shapes and Using Outlines. 12: Setting Object Style. PART III: USING BONES. 13: Changing the View with Cameras. 14: Working with Bones. PART IV: ANIMATING IN ANIME STUDIO. 15: Understanding Keyframes and Tweening. 16: Working with the Timeline. 17: Manipulating Animation Graphs. 18: Working with Sound. PART V: RENDERING AND EXPORTING. 19: Rendering the Final Scene. 20: Exporting to Flash. PART VI: WORKING WITH IMAGE, GROUP, SWITCH, AND NOTE LAYERS. 21: Exporting to AVI and Quick Time. 22: Adding Image Layers. 23: Organizing Layers into Groups. 24: Using Switch Layers and Lip Synching. 25: Commenting with note Layers. 26: Working with the Content Library. 27: Importing Content. 28: Downloading Ne Content. PART VIII: WORKING WITH 3D. 29: Using 3D Layers. 30: Using Anime Studio with Other 3D Packages. PART IX: ADDING SPECIAL EFFECTS. 31: Using Particle Layers. 32: Using Motion Blur and Depth of Field. PART X: EXTENDING ANIME STUDIO WITH SCRIPTS. 33: Working with Actions. 34: Customizing the Interface. 35: Using Lua. Appendix A: Anime Studio Keyboard Shortcuts. Index.

About the Author

Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.

Reviews

PART I: GETTING STARTED WITH ANIME STUDIO. 1: Understanding Anime Studio. 2: Exploring the Anime Studio Interface. 3: Managing and Configuring the Workspace. 4: Working with Layers. 5: Getting Help. PART II: DRAWING IN ANIME STUDIO. 6: Using Vector Layers. 7: Using the Drawing Tools. 8: Working with Text. 9: Editing Points. 10: Editing Curves. 11: Filling Shapes and Using Outlines. 12: Setting Object Style. PART III: USING BONES. 13: Changing the View with Cameras. 14: Working with Bones. PART IV: ANIMATING IN ANIME STUDIO. 15: Understanding Keyframes and Tweening. 16: Working with the Timeline. 17: Manipulating Animation Graphs. 18: Working with Sound. PART V: RENDERING AND EXPORTING. 19: Rendering the Final Scene. 20: Exporting to Flash. PART VI: WORKING WITH IMAGE, GROUP, SWITCH, AND NOTE LAYERS. 21: Exporting to AVI and Quick Time. 22: Adding Image Layers. 23: Organizing Layers into Groups. 24: Using Switch Layers and Lip Synching. 25: Commenting with note Layers. 26: Working with the Content Library. 27: Importing Content. 28: Downloading Ne Content. PART VIII: WORKING WITH 3D. 29: Using 3D Layers. 30: Using Anime Studio with Other 3D Packages. PART IX: ADDING SPECIAL EFFECTS. 31: Using Particle Layers. 32: Using Motion Blur and Depth of Field. PART X: EXTENDING ANIME STUDIO WITH SCRIPTS. 33: Working with Actions. 34: Customizing the Interface. 35: Using Lua. Appendix A: Anime Studio Keyboard Shortcuts. Index.

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