Preface; 1. A brief history of project management (and why you should care); I. Plans; 2. The truth about schedules; 3. How to figure out what to do; 4. Writing the good vision; 5. Where ideas come from; 6. What to do with ideas once you have them; II. Skills; 7. Writing good specifications; 8. How to make good decisions; 9. Communication and relationships; 10. How not to annoy people: process, email, and meetings; 11. What to do when things go wrong; III. Management; 12. Why leadership is based on trust; 13. How to make things happen; 14. Middle-game strategy; 15. End-game strategy; 16. Power and politics; Notes; Annotated bibliography; Acknowledgments; Photo credits; Index
Scott Berkun worked for ten years at Microsoft Corporation on projects including Internet Explorer, MSN, and Microsoft Windows. He worked for two years in Microsoft's engineering excellence group, teaching and consulting with development teams. He currently works as an independent consultant in project management and product design, and runs the pmclinic, a friendly discussion forum on project management issues at www .scottberkun.com.
"The book is written in an easy and witty style that makes for an enjoyable cover-to-cover read, although the structure of the book makes it easy to refer to particular sections as required. Whether you are an experienced project manager or making the transition from developer to manager, I thoroughly recommend that you read "The Art of Projects Management" and keep a copy with you at all the times!" - Jenny Smith, The Developers Magazine - Jan/Feb 2007