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Beyond Game Design
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Table of Contents

Part I: Understand;
Step One: Understand Emotions;
Step Two: Understand Social Play;

Step Three: Understand Patterns of Play;
Step Four: Understand the Limits of Theory;
Part II: Include;
Step Five: Include Both Genders;
Step Six: Include Cultural Diversity;
Step Seven: Include Players with Accessibility Issues;
Step Eight: Include Players with Different Skills;
Step Nine: Include Structures that Adapt to Player Needs

About the Author

Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers' special interest group, and is also co-author of 21st Century Game Design.

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