Chapter 1: The Blender Interface.-Chapter 2: The bpy Module.-Chapter 3: The bmesh Module.-Chapter 4: Topics in Modeling and Rendering.-Chapter 5: Introduction to Add-on Development.-Chapter 6: The bgl and blf Modules.-Chapter 7: Advanced Add-on Development.- Chapter 8: Textures and Rendering.-
Chris Conlan began his career as an independent data scientist specializing in trading algorithms. He attended the University of Virginia where he completed his undergraduate statistics coursework in three semesters. During his time at UVA, he secured initial fundraising for a privately held high-frequency Forex group as president and chief trading strategist. He is currently managing the development of private technology companies in high-frequency forex, machine vision, and dynamic reporting. Author of Automated Trading with R (Apress).