George R. R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire--A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons--as well as Tuf Voyaging, Fevre Dream, The Armageddon Rag, Dying of the Light, Windhaven (with Lisa Tuttle), and Dreamsongs Volumes I and II. He is also the creator of The Lands of Ice and Fire, a collection of maps from A Song of Ice and Fire featuring original artwork from illustrator and cartographer Jonathan Roberts, and The World of Ice & Fire (with Elio M. Garc a, Jr., and Linda Antonsson). As a writer-producer, Martin has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.
The second novel of Martin's titanic Song of Ice and Fire saga (A Game of Thrones, 1996) begins with Princess Arya Stark fleeing her dead father's capital of King's Landing, disguised as a boy. It ends with the princess, now known as Weasel, having led the liberation of the accursed castle of Harrenhal. In between, her actions map the further course of a truly epic fantasy set in a world bedecked with 8000 years of history, beset by an imminent winter that will last 10 years and bedazzled by swords and spells wielded to devastating effect by the scrupulous and unscrupulous alike. Standout characters besides Arya include Queen Cersei, so lacking in morals that she becomes almost pitiable; the queen's brother, the relentlessly ingenious dwarf Tyrion Lannister; and Arya's brother, Prince Brandon, crippled except when he runs with the wolves in his dreams. The novel is notable particularly for the lived-in quality of its world, created through abundant detail that dramatically increases narrative length even as it aids suspension of disbelief; for the comparatively modest role of magic (although with one ambitious young woman raising a trio of dragons, that may change in future volumes); and for its magnificent action-filled climax, an amphibious assault on King's Landing, now ruled by the evil Queen Cersei. Martin may not rival Tolkien or Robert Jordan, but he ranks with such accomplished medievalists of fantasy as Poul Anderson and Gordon Dickson. Here, he provides a banquet for fantasy lovers with large appetites‘and this is only the second course of a repast with no end in sight. Author tour. (Feb.)
"Martin amply fuLfills the first volume's promise and continues
what seems destined to be
one of the best fantasy series ever written."
-- "The Denver Post"
Don't miss any of the novels in George R. R. Martin's saga
A Song of Ice and Fire
A GAME OF THRONES
A CLASH OF KINGS
and coming soon
A STORM OF SWORDS
A war for succession as king of the realm pits brother against brother in a battle of armies and politics. Caught in the struggle are seven noble families whose fortunes and lives depend on how well they play the game of intrigue, blackmail, kidnapping, treachery, and magic. Martin has created a rich world filled with characters whose desires for love and power drive them to extremes of nobility and betrayal. Fans of epic fantasy should appreciate this lavishly detailed sequel to A Game of Thrones (Spectra, 1996). Recommended for most fantasy collections.