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Create 2D Mobile Games with Corona SDK
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Table of Contents

Part 1: Lua

Get Prepared

Variables, Tables and Expressions

Functions

Control Structure Statements

Arrays and Lists

Object-oriented programming with Lua

Part 2: Display

Texts

Images

Shapes

Part 3: Move

Using Transitions to move and animate objects

Moving objects around the screen: The interactive way

Move objects around the screen: Frame by frame

Make them fall: the physics engine

Make them collide but not fall

Animate images with Sprites

Part 4: Advanced features

Compose your screens with Composer

Add sounds and music

Menu and user interface

The screen jungles

Save and restore data

Part 5: To the stores

Make money with your games

Test and debug

Debug

Deploy

More with Corona SDK?

Part 6: Epilog

About the Author

David Mekersa manages the French video game studio Casual Box. David started creating games on Amstrad CPC, then on the Amiga. He is a veteran in the world of new technologies with over 20 years of experience. At times developer, creator, designer, technical director, and head of international projects, he has explored all the intricacies of IT. In 2006, he created the website www.casualgames.frand in 2009 he launched Casual Box, the French video game studio. In his career, he has learned to master new programming languages in few days and to be organized like the pros. His most recent commercial game, Chicken Deep, was created in 2 months using Corona SDK, with no prior competences with the tool.David is president of PixLR, a French video game trade association.

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