As their friend Beltan, a native of the world known as Eldh, languishes in a coma in a Denver hospital, cross-world travelers Grace Beckett and Travis Wilder sense an urgency that demands their return to the mystical world that shares a destiny and a danger with Earth. The latest installment of Anthony's multivolume fantasy epic (Beyond the Pale; The Keep of Fire) brings together characters from both Earth and Eldh to the ruins of a dying city where an ancient enemy waits to destroy the twin fabrics of time and space. A good choice for libraries where epic fantasy is popular. Copyright 2001 Cahners Business Information.
"A well-told fantasy tale."
"Rousing and exciting. Action packed from the opening chapter to
the ultimate climax."
-- Science Fiction Chronicle Don't miss Books One and Two of The Last Rune: Beyond the Pale
Named the Best First Fantasy Novel by the Rocky Mountain News The Keep of Fire
"Offers a diverse cast of characters and a well-realized world in which the expected does not happen. Anthony is unsparing of the details of castle life, enriching the book with a solid sense of place and time."
-- Robin Hobb "A stunningly rich novel filled with magic, intrigue, great character, horror and humor."
-- Michael Stackpole Available wherever Bantam Spectra Books are sold Look for Mark Anthony's next fantasy novel in spring 2002: Blood of Mystery
Overwritten and overwrought, Anthony's third installment of a projected six-book fantasy series overwhelms readers with a clich‚d magical universe and a crowded cast of characters. Beyond the Pale (1998), the deservedly popular first book, introduced Travis Wilder, a likable Colorado bartender, and the equally personable doctor, Grace Beckett, with otherworldly ties to Eldh, an alternate universe full of kingdoms that are highly derivative versions of Egyptian, Norse, Celtic, Roman and Greek mythology. Somehow Beckett and Wilder became saviors on planet Eldh, escaping in the, alas, more tedious sequel, The Keep of Fire (1999), with grievously injured knight Beltan to Earth in order for Beltan to receive advanced medical treatment. In this third book the evil Duratek company, twin of countless other subversive corporations found in various entertainment media, captures Beltan for purposes of genetic experimentation and exploitation. While Grace and Travis try to save Beltan on Earth, on Eldh the "Weirding" that witches use to communicate is unraveling and gods and goddesses are dropping like flies. By overdoing trite magical devices and using too many characters to move the plot forward, this hodgepodge comes off as an overblown homage to other writers whose fantasy worlds are far more original than Anthony's and who know the power of simplicity despite complex plots. Hopefully book four, Blood of Mystery, will find Anthony back on track. (Mar. 6) Copyright 2001 Cahners Business Information.