Introduction 1. Designers and Code 2. Drawing with Numbers 3. Growth and Form 4. Dynamic Typography 5: Seeing the World 6. Large and Live External Data Bibliography and Webography Index Acknowledgements
An inspiring introduction to the use of code-based digital technology in contemporary graphic design; introducing the concepts, technology, language, and ideas from the world of computation and exploring their use in creative design.
Andrew Richardson is a Senior Lecturer in the Northumbria School of Design at Northumbria University, UK. He has exhibited and presented digital interactive artwork in exhibitions and festivals both nationally and internationally.
It is rare to find a book that adeptly addresses the creative,
conceptual, and technical aspects of programming. For those who
work and teach in the space between the technical and the creative,
this book will be a valued resource. -- Joel Swanson, Director
Technology, Arts & Media Program University of Colorado, Boulder,
This is an amazing work capable of addressing the most important concepts of algorithmic and process oriented design/art. No other text I have read so comprehensively guides the reader through the visual output and the internal programming motivations for creating such beautiful data-driven work. -- Wayne Madsen, Assistant Professor of New Media Art and Technology, Indiana University, Kokomo, USA
This title describes the changes that have taken place in graphic design and visual communication from traditional ink and paper to the power of computer processing...To demonstrate the power of this digital technology, the book is illustrated with 200 color images as examples of the new data-driven design...Summing up: Recommended. * CHOICE *
Data-driven Design is a clearly written, comprehensive overview of the fruitful meeting point of computer programming and visual output that will be particularly useful for newcomers to the practice of code-based art and design. * ARLIS/NA Reviews *