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Designing Gamified Systems
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Table of Contents

Part I: The Foundation

Chapter 1: Introducing Gamified Systems

Chapter 2: Building the Spectrum

Chapter 3: Positive Performance

Chapter 4: Fun is Learning

Part II: The Toolbox

Chapter 5: What is Gamified System (GS) Design?

Chapter 6: Applying Game Concepts

Chapter 7: Visualizing Interaction & Information

Part III: The Field

Chapter 8: Designing Gamified Systems for Education

Chapter 9: GS Design for Marketing & Entertainment

About the Author

Sari Gilbert is a professor in the Interactive and Game Design department at the Savannah College of Art and Design, where she teaches courses and workshops introducing students and professionals to the practice of gamified system design. Gilbert’s twenty years of experience in interactive entertainment include designing and producing the top-selling JumpStart titles and serving as a Senior Producer at Disney Online. She has founded three companies devoted to innovation in the field of interactive entertainment.

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