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Digital Media in Today's Classrooms
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Table of Contents

Acknowledgements Introduction Chapter 1: Digital Media - What Is It, and Why Does It Matter? oWho Are These 21st Century Learners? oWhat Is Digital Media and How Does It Impact Learning? oDigital Media: The Ever-Present Companion of Today's Students oHow Can Teachers Enhance Students' 21st Century Literacy Skills? oHow Do Educational Standards and Media Correlate? oEssential Ideas to Remember oReferences Chapter 2: Research Findings and the Implications on Learning oHow Does Technology Impact Learning? oHow Does Multimedia Content Impact Learning? oHow Is the Role of Video Content in Student Leaning Evolving? oResearch Implications oEssential Ideas to Remember oReferences Chapter 3: Essential Considerations in Using Digital Media oThe Growing Imperative of Media Literacy oSuffering Not from Lack of Innovation, but Rather Lack of Education oIn the Digital World, as in the Physical World, Student Safety is Paramount oCoping with COPPA oNow Playing in a Classroom Near You... oGiving Credit Where Credit Is Due oThe Code of Best Practices in Fair Use for Media Literacy Education oEssential Ideas to Remember oReferences Chapter 4: Planning for Digital Media: Settings, Groupings, and Platforms oFirst Things First oThe Understanding by Design Framework oThe Universal Design for Learning (UDL) Model oBloom's Taxonomy oClassroom Instruction That Works oDigital Media's Role Within These Frameworks oSharpening the Axe: Crucial Factors to Consider When Planning for Digital Media Integration oReady, Set, Learn! oWhere to Begin? oEssential Ideas to Remember oReferences Chapter 5: Using Digital Media to READY Students for Learning: Preparing Learners to Acquire Key Knowledge and Skills oReadying Instructional Resources oReadying the Learners: Activating Engagement, Motivation, and Interest oWhat's the Point? oThe Power of Prior Knowledge oThe Potential of a Focused Mind oThe Promise of Personal Interest oThe Potent Influence of Personal Motivation o"TEASe"ing the Students to Impact Attention, Motivation, and Interest oEssential Ideas to Remember oTEASe Making Resources oReferences Chapter 6: SETTING Meaningful Learning: Supporting Students with Content Acquisition oWhy Reinvent the Wheel? The Benefits of Pre-Created Digital Media oLights, Camera, Action! The Enchanting Features of Film in Classroom Settings oLearners as Viewers: Leveraging the Transportive Potential of Media oTapping the Riches of Pre-Created Digital Media Content oLearners as Participants: Actively Engaging Students with Interactive Resources oThe Best of Both Worlds: Digital Media Options that Enable Students to Interact as Viewers and Participants oDigital Media in Action: Examples of Digital Media Lessons in Classroom Settings oEssential Ideas to Remember Chapter 7: LEARNING with Digital Media: Empowering Students to Demonstrate Learning through Design and Creation oIt's Not Going to Be Easy, But It Will Be Worth It! oPositioning Students in the Driver's Seat oPutting the Pedal to the Metal: Encouraging Students to Lead the Way through Authoring oWhat's the Point? Driving Media Integration with Purpose oDecisions, Decisions: Crucial Considerations for Successfully Implementing Student-Centered Digital Media oInspiration for the Journey: Examples of Student-Centered Digital Media Projects oEssential Ideas to Remember Chapter 8: Assessing the Use of Digital Media oAn Assortment of Assessment Types oA Time and a Place for Every Assessment Type oAssessing with Purpose oAesthetic Appeal: Stressing the Significance of Style oPresentation Is Everything... Or at Least Highly Important! oTeamwork Makes the Dream Work: Fostering Classroom Collaboration oAssessment in Action: Representative Rubrics to Guide the Journey oEssential Ideas to Remember oReferences Chapter 9: Digital Media for Flipped or Distance Learning oWhat Is Virtual Learning, and What's the Big Deal? oBlended Learning: The Best of Both Worlds? oFlip It! Flip It Good! oThe Art of Flipping: Putting It into Practice oMaking the Most of Increased Class Time oTools for Creating oEvaluating oAnalyzing oApplying oUnderstanding and Remembering oTo Create or Not to Create? That Is the Question! oThink Before You Flip: Key Considerations Prior to Flipping oCreating Screencasts with a Computer oCreating Screencasts with an iPad oThe Challenge: Finding the Perfect Place to Store Resources for Sharing and Viewing oInspiration for Future Flipping Endeavors oEssential Ideas to Remember oReferences Chapter 10: Looking Forward to What is Next: Future Technologies and Their Role in the Classroom oSilicon Valley's Influence oSoftware-Supported Personalized Learning oVirtual Reality and Augmented Reality oChanging Landscapes and Changing Students oEssential Ideas to Remember oReferences

About the Author

Dawn Wilson taught middle school math for 16 years before becoming a full time faculty member and professor of educational technology at Houston Baptist University for the last 16 years. In this position, Dr. Wilson has mentored university and K-12 teachers as they learn how to integrate instructional technology in the classroom across a variety of disciplines. Her research and writing interests include coaching for technology integration, teaching online, and flipping classroom instruction. Katie Alaniz is an instructor of graduate education courses at Houston Baptist University, where she works with undergraduate and graduate students seeking to make a positive impact in schools and society. As an instructional technologist and elementary teacher for over a decade in both public and private school settings, Dr. Alaniz developed an abiding passion for guiding and supporting fellow educators as they seek to meaningfully incorporate enriching and engaging digital tools within their classroom learning environments. Joshua Sikora is the director of Cinema & New Media Arts at Houston Baptist University, where he teaches about cinematic theory, multimedia production, and developing technologies. An award-winning filmmaker and new media entrepreneur, Sikora is also the founder of New Renaissance Pictures, an independent production company through which he has produced a variety of feature films, TV series, and documentaries.

Reviews

This book offers a compelling argument for multimedia as a tool that teachers and students can use to support instruction and learning. The authors provide a strong theoretical base to support their ideas. Important considerations such as guiding students in media literacy, safety and privacy concerns, and copyright are addressed. Several curriculum design frameworks are discussed, along with the role of multimedia to enhance instruction. The authors pose many helpful questions to be asked by teachers as they plan for the effective use of multimedia and emphasize that desired learning outcomes are paramount. This practical guide describes many pre-existing resources, as well as ways that student-centered multimedia use can help students acquire complex thinking skills. The authors offer many things to consider when assessing students' multimedia products and include examples of rubrics for assessing both individual and group projects. -- Jane L. Howland, PhD, teaching professor, LT Program Coordinator, School of Information Science & Learning Technologies, The iSchool at University of Missouri We often hear that we need to "meet students where they are". With the ever growing world of technology and the understanding that the minds of the digital natives are developing differently than the digital immigrants, this statement is more true than ever! This book addresses the all facets of multimedia in the classroom by first answering the "whys" and then giving educators ideas to address the "hows". The research presented is undeniable and really drives home the importance of both teacher centered and student centered technology. Multimedia as a "hook" or pre-assessment gives teachers the opportunity to quickly engage students, bring the new content to life while also helping to drive future instruction. As part of a lesson, it can enhance the learning through interactive media that touches on all styles of learning and, finally, when students create their own multimedia projects, their learning comes to life as they construct using their knowledge along with their own creativity. In my experiences as a classroom teacher, former graduate student and now Digital Learning Specialist, when you allow students to assess their learning through creating their own products you are enhancing their critical thinking skills and letting them take ownership of their learning. More importantly, students become a consumer of what they learn which ultimately leads toward real life application and understanding. Isn't that what we all want for our students? I highly recommend you read this book and really immerse yourself in the ideas presented for you as a teacher and the creations presented for your students. I think you will be thrilled you did! -- Monica Crane, Digital Learning Specialist, Fort Bend ISD Digital Media in Today's Classrooms offers a complete look at the use of multimedia and technology in the classroom. Educators at any comfort level will walk away from this book with new ideas on how to use technology with their students. From the current research backing the use of technology in the classroom, to real application of technology, readers will find what they need to implement better technology usage at their school. Not only does the book offer specific technology tools to use in the classroom, but the thought process behind using technology appropriately and effectively. Where ever you are in your journey with technology, this book can meet you there and guide you further! -- Emily Morris, Ninth Grade Social Studies Teacher, J. Frank Dobie High School, Pasadena ISD, Summit Public Schools Pilot Participant

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