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Digital Mythology and the Internet's Monster
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Table of Contents

Introduction
1. Mythology and the Digitization of Lévi-Strauss
2. Introducing the Slender Man
3. The Origin of the Slender Man
4. The Origin of the Slender Man
5. Marble Hornets
6. Playing the Slender Man
7. Loving the Horror, Romancing Slender
8. Laughing at the Horror
9: A Dog, a Video Game and a Monster
10: The Online Hive Mind’s Stories
11: The Slender Man’s Culture
Conclusion

Promotional Information

Explores the role of myth online, and through this the role and place of digital communities, using the case study of the Slender Man.

About the Author

Vivian Asimos is a scholar at alt-ac.uk, of which she is a co-founder. Her research focuses on the study of popular culture, and what contemporary narratives have to tell us about our current societies.

Reviews

Digital Mythology and the Internet’s Monster is one of the only major studies into contemporary folklore developed in online spaces. This makes it an important addition to scholarship on media and religion ... a strong and thorough piece of academic writing showing a meticulous understanding of the processes behind The Slender Man and his spread in the online sphere.
*Journal of Religion, Media and Digital Culture*

Vivian Asimos is a new and original voice in both structuralism and the study of digital culture. This book has opened my eyes to processes in the creation of folk/fakelore and to the highly dynamic nature
*Seth Kunin, Deputy Vice Chancellor, Curtin University, Australia*

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