Level Up Your Video Game Design!
Foreword by Tristan Donovan
Preface
Introduction
Level 01/ Fundamentals
Materials
Basic Pencil Techniques
Basic Perspective
Basic Volumes
Basic Lighting and
Values
Visual Measuring Tools
Drawing Process
Level 02/ Advanced Drawing
Concepts
Advanced Perspectives and
Volumes
Advanced Lighting and
Values
Atmospheric
Perspective
Landscape
Drawing
Level 03/ The Human Figure
Gravity and Movement
Proportions
Skeletal
Landmarks
Level 04/ Anatomy
Six Stages for Rendering Anatomy
The Foot
The Leg
The Pelvis
The Spine and Ribcage
The Shoulder Girdle
The Arm
The Hand
The Head and
Neck
Facial Expressions
Level 05/ Elements of Design
Frame
Camera Angle
Scale
Grouping
Lighting
Line
Shapes
Subverting Conventions
Level 06/ Character
Design
Good Studio Practice
Brainstorming and Character Concept
Visual Metaphors
Mind-Map, Research, and Mood
Board
Thumbnail Development
Final Character Drawing and Model Sheet
Level 07/ Environment Design
Character/Environment
Shapes
Building Construction
Character-Centric Environment Design
Top-Down Environment Design
Gameplay Map
Level 08/ Color and Digital
Tools
Color
Adding Color with Digital Tools
Professional Portfolio and Getting Work
Bibliography
Index
CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.
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