Conor Kostick is a writer and historian living in Dublin. As a novelist he was awarded the Farmleigh writer's residency for the summer of 2010 and a place on the nominees list for the Astrid Lindgren Memorial Award 2012 and 2013. At their 2009 awards, the Reading Association of Ireland gave him the Special Merit Award 'in recognition of his significant contribution to writing for children in Ireland'. Epic is Conor's most successful book, selling over 100,000 copies worldwide. It was awarded a place on the International Board on Books for Young People "White Ravens" list for 2006 and on the Booklist Best Fantasy Books for Youth list for 2007. As an historian, Conor Kostick's holds a PhD and a gold medal from Trinity College Dublin. He won first prize in the 2001 Dublinia Medieval Essay Competition, and has held fellowships from the Irish Research Council and the University of Nottingham. In 2013, he was awarded a Marie Curie research grant from the EU. Conor was twice chairperson of the Irish Writers' Union. His facebook readers page is here.
It is moral without moralising, the distinctions between good and
bad are blurred, as it suggests that everyone has the capacity for
both. Its inherent existentialist philosophy gives the reader
something to ponder, long after the book has been completed.
*Books Ireland*
Four stars: 'Call your first novel Epic and you run the risk of
being thought, at the very least, ambitious - not that such a
description will carry anything but the most favourable
connotations when the book in question is something such as
Kostick's. This is a fantasy novel which, while retaining many of
the stock elements of the genre (dragon slaying, a magic ring,
cataclysmic battles, treasure chests, fearsome weapons, inter
alia), moves well beyond these conventional bits and pieces to
allow for the incorporation of a challenging intellectual
dimension. This, concerned essentially with political systems and
the role of violence in such systems, may at time prove (especially
in the earlier chapters of the novel) rather demanding and dense
for younger teenage readers. For them, however, there will be other
rewards: there will be the two interlocking parallel worlds of the
novel and the cleverly devised 'Epic' role-playing computer game
which the young Erik Haraldson and friends ultimately attempt to
turn to their advantage when opposing the dictatorship of the
'small, self-selected elite' known as the Central Allocations
committee. We are now ready for epic confrontations, in various
senses, and for the vivid portrayal of a society (with some oblique
allusions to our own) on the edge of disintegration. 'Epic,' as one
of the committee remarks at one point, 'is a strange game with
greater depths, more than perhaps we realise.' Like game, like
book: 'clip on', as the characters say when play begins, and
enjoy!
*Robert Dunbar - Books for Keeps*
I think the book was good because it is futuristic and it doesn't
drag. I would recommend the book for the 10-13 age group.
*Andrew Burrows, Cork - Evening Echo*
This is, in my view, the most important Irish novel of this
year
*Celia Keenan - The Sunday Independent*
A fictional masterpiece, my only regret is that the game doesn't
exist. Eagerly awaiting a sequel. I was surprised to get a book
that i had heard nothing of. But I think all people over 12 should
read your book. Especially if they are interested in Sci-Fi.
*Shane Hunt (13), Chester*
a triumph of control, focus and a truly dazzlingwriting style that
takes us through a world of avatars and ogres, orcs and dwarves, of
human concerns and human feelings; a narrative that itself jestly
deserves the word 'epic'. It succeeds on so many levels without
ever resorting to the asinities of allegory but cannot fail to
present resemblances to the nascent imperialism of our own world.
Yet the book remains first and foremost an attention-grabbing,
action tale in the new genre that might be called
'cyber-fiction'.
*Tony Hickey - Village Magazine*
I think that your book is brilliant. It is among the best books
I've read and they include books by J.K. Rowling, Darren Shan and
Eoin Colfer. 'Epic' really captured my imagination -- I loved the
descriptions of the characters. The book is a real page tuner and I
couldn't put it down. I've recommended it to the school librarian,
local Scottish bookshops and my friends! Good luck with the next
book. Send me an e-mail as soon as it is finished.
*Jamie (aged 12), Aberdeen*
It isn't all questing knights and hideous monsters ... A
well-crafted novel ... It will appeal to older teenagers and adults
who enjoy computer games
*Inis Magazine*
Humanity has migrated to a new Earth. The social order is tough and
weird. Citizens progress in society by winning points in a gigantic
interactive computer game, and Erik's parents are losing badly.
Erik applies his unconventional mind to winning. And why stop
there? Why not go after the Committee that runs the game? A
thoughtful, exciting science-fiction epic, with strong
interpersonal and political resonances. The author is a games
designer, and it shows. This book will appeal to computer-games
zombies, and makes a good introduction to science-fiction.
*Sam Llewellyn, Author of Little Darlings*
kids in this country would love this book, as video games are a big
component in kid life these days, and some even come to question
gaming's place in the world at large. Can we really siphon off the
all-too-human desire for violence and adventure through gaming?
This book takes that idea about as far as it can go, and gives us
some honest answers, while entertaining us right to the finish
line.
*Sherwood Smith - sfsite.com*
this is a fantastic novel. The story has both depth and action. Buy
it.
*Sue Ellis - Writeaway.org.uk*
Amid so many books in which the loss of knowledge seems inevitable
and the tearing down of society a given, it was wonderful to read a
book in which each movement was part of a set of sane, sensible,
but fundamentally unpredictable chains of decision. More
please.
*Farah Mendelsohn - The Inter-Galactic Playground*
These are highly-praised sci-fi novels for the 10+ age group ...
would have appeal for readers who love their games too!
*Woman's Way*
a swiftly paced episodic structure faithfully renders the
experience of the online game through which conflict in the novel
is resolved ... takes Irish children’s fiction into a number of new
arenas ... justly celebrated.
*Inis Magazine*
Conor Kostick’s science fiction novels pose ambitious questions
about the nature of existence, representation and experience ...
Three breathtaking page-turners that quietly and subtly trouble the
reader long after the novels have been put aside ... The three
novels are firmly contemporary in their immediate engagement but
universal I the questions they ask ... Just like the characters who
populate the epics and sagas and eddas of mythology, the
protagonists of Kostick’s novels undergo physically and
psychologically dangerous quests into terra-incognita that take
place in space and time ... perilous explorations undertaken by
carefully constructed, individuated characters with unique, complex
lives, loves and motivations ... It’s the updating of the
notion of genre and character, together for a generation of
technological natives that places Kostick’s novels firmly in
the bracket of children’s literature ... The connection between the
deeply serious and the highly playful is in some ways homage to the
Horation dictum that the purpose of literature is to teach and to
delight ... The success of the books internationally is another
measure of their universal appeal ... important novels precisely
because they propose contemplating the present by examining an
imagined future through the lens of a carefully considered
past.
*Amanda Piesse, Inis Magazine*
Kostick’s writing is consistently marked by a deep respect for his
young readers and their ability to respond to complex and dense
ideas ... exploration of the digital figure of the avatar and its
postmodern challenge to conventions of the body, gender and
culture.
*Patricia Kennon, Inis Magazine*
an ideal choice for a teen boy or girl with an interest in computer
games, science fiction or fantasy ... Without preaching or being
moralistic, this book encourages young adults to get interested in
the world outside of computer games through illustrating a world
where computer games do have real-life stakes ... This
science-fiction book also shows how one person's thoughts and
actions can make a difference, while also illustrating the
importance of teamwork.
*Best Teen Book Review, hubpages.com*
Full of beautiful, detailed imagery, Epic is a great ride with
something for everyone, a thoroughly developed, well-written
exploration of virtual reality and the morality behind many laws
and regulations ... Recommended for fans of Orson Scott Card’s new
book Pathfinder, among others.
*Our Time in Juvie*
It is moral without moralising, the distinctions between good and bad are blurred, as it suggests that everyone has the capacity for both. Its inherent existentialist philosophy gives the reader something to ponder, long after the book has been completed.
-- Books Ireland * Books Ireland *Four stars: 'Call your first novel Epic and you run the risk of being thought, at the very least, ambitious - not that such a description will carry anything but the most favourable connotations when the book in question is something such as Kostick's. This is a fantasy novel which, while retaining many of the stock elements of the genre (dragon slaying, a magic ring, cataclysmic battles, treasure chests, fearsome weapons, inter alia), moves well beyond these conventional bits and pieces to allow for the incorporation of a challenging intellectual dimension. This, concerned essentially with political systems and the role of violence in such systems, may at time prove (especially in the earlier chapters of the novel) rather demanding and dense for younger teenage readers. For them, however, there will be other rewards: there will be the two interlocking parallel worlds of the novel and the cleverly devised 'Epic' role-playing computer game which the young Erik Haraldson and friends ultimately attempt to turn to their advantage when opposing the dictatorship of the 'small, self-selected elite' known as the Central Allocations committee. We are now ready for epic confrontations, in various senses, and for the vivid portrayal of a society (with some oblique allusions to our own) on the edge of disintegration. 'Epic,' as one of the committee remarks at one point, 'is a strange game with greater depths, more than perhaps we realise.' Like game, like book: 'clip on', as the characters say when play begins, and enjoy!
-- Robert Dunbar - Books for KeepsI think the book was good because it is futuristic and it doesn't drag. I would recommend the book for the 10-13 age group.
-- Andrew Burrows, Cork - Evening EchoThis is, in my view, the most important Irish novel of this year
-- Celia Keenan - The Sunday IndependentA fictional masterpiece, my only regret is that the game doesn't exist. Eagerly awaiting a sequel. I was surprised to get a book that i had heard nothing of. But I think all people over 12 should read your book. Especially if they are interested in Sci-Fi.
-- Shane Hunt (13), Chestera triumph of control, focus and a truly dazzlingwriting style that takes us through a world of avatars and ogres, orcs and dwarves, of human concerns and human feelings; a narrative that itself jestly deserves the word 'epic'. It succeeds on so many levels without ever resorting to the asinities of allegory but cannot fail to present resemblances to the nascent imperialism of our own world. Yet the book remains first and foremost an attention-grabbing, action tale in the new genre that might be called 'cyber-fiction'.
-- Tony Hickey - Village MagazineI think that your book is brilliant. It is among the best books I've read and they include books by J.K. Rowling, Darren Shan and Eoin Colfer. 'Epic' really captured my imagination -- I loved the descriptions of the characters. The book is a real page tuner and I couldn't put it down. I've recommended it to the school librarian, local Scottish bookshops and my friends! Good luck with the next book. Send me an e-mail as soon as it is finished.
-- Jamie (aged 12), AberdeenIt isn't all questing knights and hideous monsters ... A well-crafted novel ... It will appeal to older teenagers and adults who enjoy computer games
-- Audrey Baker - Inis Magazine * Inis Magazine *Humanity has migrated to a new Earth. The social order is tough and weird. Citizens progress in society by winning points in a gigantic interactive computer game, and Erik's parents are losing badly. Erik applies his unconventional mind to winning. And why stop there? Why not go after the Committee that runs the game? A thoughtful, exciting science-fiction epic, with strong interpersonal and political resonances. The author is a games designer, and it shows. This book will appeal to computer-games zombies, and makes a good introduction to science-fiction.
-- Sam Llewellyn, Author of Little Darlingskids in this country would love this book, as video games are a big component in kid life these days, and some even come to question gaming's place in the world at large. Can we really siphon off the all-too-human desire for violence and adventure through gaming? This book takes that idea about as far as it can go, and gives us some honest answers, while entertaining us right to the finish line.
-- Sherwood Smith - sfsite.comthis is a fantastic novel. The story has both depth and action. Buy it.
-- Sue Ellis - Writeaway.org.ukAmid so many books in which the loss of knowledge seems inevitable and the tearing down of society a given, it was wonderful to read a book in which each movement was part of a set of sane, sensible, but fundamentally unpredictable chains of decision. More please.
-- Farah Mendelsohn - The Inter-Galactic PlaygroundThese are highly-praised sci-fi novels for the 10+ age group ... would have appeal for readers who love their games too!
-- Woman's Waya swiftly paced episodic structure faithfully renders the experience of the online game through which conflict in the novel is resolved ... takes Irish children's fiction into a number of new arenas ... justly celebrated.
-- Inis MagazineConor Kostick's science fiction novels pose ambitious questions about the nature of existence, representation and experience ... Three breathtaking page-turners that quietly and subtly trouble the reader long after the novels have been put aside ... The three novels are firmly contemporary in their immediate engagement but universal I the questions they ask ... Just like the characters who populate the epics and sagas and eddas of mythology, the protagonists of Kostick's novels undergo physically and psychologically dangerous quests into terra-incognita that take place in space and time ... perilous explorations undertaken by carefully constructed, individuated characters with unique, complex lives, loves and motivations ... It's the updating of the notion of genre and character, together for a generation of technological natives that places Kostick's novels firmly in the bracket of children's literature ... The connection between the deeply serious and the highly playful is in some ways homage to the Horation dictum that the purpose of literature is to teach and to delight ... The success of the books internationally is another measure of their universal appeal ... important novels precisely because they propose contemplating the present by examining an imagined future through the lens of a carefully considered past.
-- Amanda Piesse, Inis MagazineKostick's writing is consistently marked by a deep respect for his young readers and their ability to respond to complex and dense ideas ... exploration of the digital figure of the avatar and its postmodern challenge to conventions of the body, gender and culture.
-- Patricia Kennon, Inis Magazinean ideal choice for a teen boy or girl with an interest in computer games, science fiction or fantasy ... Without preaching or being moralistic, this book encourages young adults to get interested in the world outside of computer games through illustrating a world where computer games do have real-life stakes ... This science-fiction book also shows how one person's thoughts and actions can make a difference, while also illustrating the importance of teamwork.
-- Best Teen Book Review, hubpages.comFull of beautiful, detailed imagery, Epic is a great ride with something for everyone, a thoroughly developed, well-written exploration of virtual reality and the morality behind many laws and regulations ... Recommended for fans of Orson Scott Card's new book Pathfinder, among others.
-- Our Time in JuvieGr 8 Up-Where fantasy and video games meet, there is Epic. In a society where violence is banned, people must settle their disputes in Epic, at the same time that they are trying to stay alive in order to accumulate wealth and status in both the game world and in reality. Impulsively, Erik creates his new Epic character to be female, and spends all his allocated start-up funds on beauty and attitude for Cindella rather than weapons, but something tells him that this is the way to go. She and his friends' characters use a succession of unusual methods to save Erik's father from exile and to challenge Central Allocations, the representatives who run the game, and thus, the society. Believable and realistic characters take readers through a thought-provoking story that juxtaposes a simple life working the land with the technology of a society simultaneously operating in a virtual world. Frequent turns of events that teens will know are coming, but not exactly when and how they will play out, keep the story moving along at a steady pace. There is intrigue and mystery throughout this captivating page-turner. Veins of moral and ethical social situations and decisions provide some great opportunities for discussion. Well written and engaging, Epic will easily draw in avid readers and video-game players. Appealing to fans of both fantasy and science fiction, it is destined to see limited shelf time.-Dylan Thomarie, Johnstown High School, NY Copyright 2007 Reed Business Information.
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