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Games of Empire
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Table of Contents

Acknowledgments
Introduction: Games in the Age of Empire
Part I. Game Engine: Labor, Capital, Machine
1. Immaterial Labor: A Workers' History of Videogaming
2. Cognitive Capitalism: Electronic Arts
3. Machinic Subjects: The Xbox and Its Rivals
Part II. Gameplay: Virtual/Actual
4. Banal War: Full Spectrum Warrior
5. Biopower Play: World of Warcraft
6. Imperial City: Grand Theft Auto
Part III. New Game?
7. Games of Multitude
8. Exodus: The Metaverse and the Mines
Notes
Bibliography
Index

About the Author

Nick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario.

Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.

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