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Gaming the Past


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Table of Contents

  1. Why Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students
  2. What Makes a Valid Simulation Game?
  3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content
  4. Instructional Strategies
  5. Putting it all together: Learning Exercises, Assessments, and Sample Lesson Plans

About the Author

Jeremiah McCall, Ph.D, teaches secondary history at Cincinnati Country Day School. He has been involved in the study and use of simulation games in history education for nearly a decade and is a frequent presenter on the topic at teaching conferences including Education Arcade and Games and Learning Society.


"One of the most comprehensive resources I have found. Whether providing a rationale for parents and administrators to actual lesson plans, this book is 'one stop shopping' for digital game use in the social studies classroom." --Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education and Director, Ackerman Center for Democratic Citizenship, College of Education, Purdue University "Jeremiah McCall provides a compelling argument for integrating historical simulations in the secondary history classroom. The reader will come away with a true appreciation and understanding of why simulation games are efficacious pedagogical strategies/technologies for teaching students." --D. Antonio CantA', Professor and Chair of Teacher Education, Bradley University

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