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Get in the Game
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Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry. As a recruiter, Marc is contacted daily by people wanting to know how to get a job in this industry. Veterans of other industries, as well, want to know how they can transition their skills. This book answers those questions. Further, in addition to the individual consumer, this book is suitable as course reading for the increasing number of schools and universities now offering game-related degrees.

About the Author

Marc Mencher worked for game companies such as Spectrum Holobyte,Microprose, and 3DO before starting GameRecruiter.com(http://www.GameRecruiter.com),a game industry-recruiting firm. Marc served as President, and later as anadvising board member, of the International Game Developers Network. He hasspoken and held roundtables at several Game Developers Conferences and is aregular speaker at International Game Developers Association (IGDA) eventsaround the country. In addition to representing the game industry's hottesttalent, Marc also volunteers his time as a career coach for graduates from FullSail Real World Education, helping them land their first game industry jobs. Hisarticles have been featured in GIGnews.com, Gamasutra, and GameWEEK.

Currently, Marc is working with the IGDA(http://www.IGDA.com) on chapter development and with Games-Florida(http://www.gamesflorida.com),a non-profit organization formed with the intent of nurturing and expanding theinteractive multi-media industry in the state of Florida. He is also TechnicalAdvisor and Executive Producer for the recently released PC Adventure GameWatchmaker. Marc is working on the release of the PC Adventure Game Tony Toughand The Night of the Roasted Months (PC) and an Action Shooter Tsunami 2265 (PCand PS2), all published by Got Game Entertainment(http://www.GotGameEntertainment.com).Prior to joining the game industry, Marc was the Producer/Project Lead on an$11M joint AI research project funded by the United States Air Force inconjunction with Carnegie Mellon University's Robotics Institute, GeneralElectric, and Pratt Whitney Aircraft Engine Group.

Reviews

"Marc Mencher delivers a book full of timely and relevant information foranyone interested in learning more about our dynamic industry." --Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series."This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike." -- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters."Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games." -- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.

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