Francesco Sapio obtained his computer science and controls
engineering degree from Sapienza University of Rome, Italy, with a
couple of semesters in advance, graduating summa cum laude; he is
currently studying there for a master's of science and engineering
degree in artificial intelligence and robotics.
He is a Unity 3D and Unreal expert, skilled game designer, and
experienced user of major graphics programs. He developed
Game@School (Sapienza University of Rome), an educational game for
high-school students to learn concepts of physics, and the Sticker
Book series (Dataware Games), a cross-platform series of games for
kids. In addition, he worked as consultant for the (successfully
funded by Kickstarter) game Prosperity – Italy 1434 (Entertainment
Game Apps, Inc) and for the open online collaborative ideation
system titled Innovoice (Sapienza University of Rome). Moreover, he
has been involved in different research projects such as
Belief-Driven Pathfinding (Sapienza University of Rome), which is a
new technique of path finding in video games that was presented as
a paper at the DiGRA-FDG Conference 2016; and perfekt.ID (Royal
Melbourne Institute of Technology), which included developing a
recommendation system for games.
Francesco is an active writer on the topic of game development.
Recently, he authored the book Unity UI Cookbook, Packt Publishing.
It teaches readers how to develop exciting and practical user
interfaces for games within Unity, and he wrote a short e-guide,
What do you need to know about Unity, Packt Publishing. In
addition, he co-authored the book Unity 5.x 2D Game Development
Blueprints, Packt Publishing, which has also been transformed in
the video course Unity 5.x Game Development Projects, Pack
Publishing. He has also been a reviewer for the following books:
Game Physics Cookbook, Packt Publishing, Unity 5.x by Example,
Packt Publishing, and Unity Game Development Scripting, Packt
Publishing.
Francesco is also a musician and a composer, especially of
soundtracks for short films and video games. For several years, he
worked as an actor and dancer, where he was a guest of honor at the
Teatro Brancaccio in Rome. In addition, he has volunteered as a
children's entertainer at the Associazione Culturale Torraccia in
Rome. Finally, Francesco loves math, philosophy, logic, and puzzle
solving, but most of all, creating video games—thanks to his
passion for game designing and programming.
You can contact him at www.francescosapio.com.
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