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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8-16 bit machines. He went on to develop end user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X), they are collectively known for their work on helicopter simulations.Related Titles:Unity 3.x Scripting, Unity iOS Game Development Beginners Guide, Marmalade SDK Mobile Game Development Essentials, UnrealScript Game Programming Cookbook

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