Introduction - Things That Go Boom: From Guns to Griefing --
Gerald Voorhees, Josh Call and Katie Whitlock
I. Tutorial
Chapter 1: BattleZone and the Origins of First-Person Shooting
Games -- Mark JP Wolf
Chapter 2: Call to Action, Invitation to Play: The Immediacy of the
Caricature in Team Fortress 2 -- James Manning
Chapter 3: I Am a Gun: The Avatar and Avatarness in the FPS --
Victor Navarro
Chapter 4: Monsters, Nazis and Tangos: The Normalization of the
First-Person Shooter -- Gerald Voorhees
Chapter 5: The Shameful Trinity: Game Studies, Empire, and the
Cognitariat -- Toby Miller
II. Campaign
Chapter 6: Bigger, Better, Stronger, Faster: Disposable Bodies and
Cyborg Construction -- Josh Call
Chapter 7: Hatched from the Veins in Your Arms": Movement, Ontology
and First-Person Gameplay in BioShock -- Gwyneth Peaty
Chapter 8: Meat Chunks in the Metro: The Apocalyptic Soul of the
Ukrainian Shooter -- Dan Pinchbeck Chapter 9: More Bang For Your
Buck -- Hardware Hacking, Real Money Trade and Transgressive Play
within Console Based First Person Shooters --Alan Meades
Chapter 10: 'Tips and tricks to take your game to the next level':
Expertise and Identity in FPS Games --Daniel Ashton & James
Newman
III. Multiplayer
Chapter 11: 'A Silent Team is a Dead Team': Communicative Norms in
Team-based Halo 3 Play -- Nick Taylor
Chapter 12: Challenging the Rules and Roles of Gaming: Griefing as
Rhetorical Tactic -- Evan Snider, Tim Lockridge & Dan Lawson
Chapter 13: The Best Possible Story? Learning about WWII from FPS
Video Games -- Stephanie Fisher
Chapter 14: Taking Aim at Sexual Harassment: Feminized Performances
of Hegemonic Masculinity in the First-Person Shooter Hey Baby --
Jessy Ohl & Aaron Duncan
Chapter 15: Invigorating Play: The Role of Affect in Online
Multiplayer FPS Games -- Chris Moore
Chapter 16: Repelling the Invasion of the 'Other': Post-Apocalyptic
Alien Shooter Videogames Addressing Contemporary Cultural Attitudes
-- Ryan Lizardi
Chapter 17: Face to Face: Humanizing the Digital Display in Call of
Duty: Modern Warfare 2 -- Timothy Welsh
About the Contributors
Index
This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.
This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.
Joshua Call, Ph.D. is an Assistant Professor in the Department of
English at Grand View University.
Katie Whitlock, Ph.D. is an Associate Professor in
the Department of Theatre at California State
University, Chico.
‘First person shooters’ are one of the most fundamental and
important videogame genres. Many critiques of this type of game
have been put forth by those with little experience of actual game
play. Voorhees, Call, and Whitlock include here essays that explore
the gengre in specific and useful detail from the perspective of
the expert player. The essays are nuanced, carefully researched and
supported critiques of specific aspects of first-person shooters.
James Manning’s analysis of the heads-up display in Team Fortress 2
and Gwyneth Peaty’s discussion of the permability of avatar bodies
in Bioshock are especially strong. Summing Up: Recommended. All
Readers.
*CHOICE*
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