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Hands-On Unity 2020 Game Development
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Table of Contents

Table of Contents

  • Designing a Game from Scratch
  • Setting Up Unity
  • Working with Scenes and GameObjects
  • Grayboxing with Terrain and ProBuilder
  • Importing and Integrating Assets
  • Materials and Effects with URP and Shader Graph
  • Visual Effects with Particle Systems and VFX Graph
  • Lighting Using the Universal Render Pipeline
  • Fullscreen Effects with postprocessing
  • Sound and Music Integration
  • User Interface Design
  • Creating Animations with Animator, Cinemachine, and Timeline
  • Introduction to Unity Scripting with C#
  • Implementing Movement and Spawning
  • Physics Collisions and Health System
  • Win and Lose Conditions
  • Scripting the UI, Sounds, and Graphics
  • Implementing Game AI for Building Enemies
  • (N.B. Please use the Look Inside option to see further chapters)

  • About the Author

    Nicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO clientside developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

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