Honoring the Code. John Romero, Architect of Doom. Rebecca Heineman, Archmage. Tim Cain, Game Designer X. Brian Fargo, Patron of Wizards. Chris Avellone, the Iconoclast. Chris Taylor, the Problem Solver. Howard Scott Warshaw, the Sad Clown. Jon Hare, the Rock 'n' Roller. Ralph Baer, the Father of Videogames. David Fox, the Mindbender. George Sanger, the Fat Man. Mark Soderwall, Mentor to Graphic Artists. Megan Gaiser and Rob Riedl, Gamemakers for Girls. Paul Reiche and Fred Ford, the Toymakers of Gaming. Index.
Matt Barton
"Fans of classic games will appreciate the insider stories and
explanations of the reasoning behind particular choices in game
play and development. Students of game history will benefit from
the detailed look at specific moments in the development of many
significant games. The author is obviously very knowledgeable and
passionate about games and communicates that clearly throughout the
text. … Summing Up: Recommended. Students of all levels in game
design programs; general readers."
—E. Bertozzi, Long Island University, in CHOICE"… a pick for any
computer science collection strong in game development and here
provides the insights and experiences of sixteen groundbreaking
game developers who share their stories and experiences. From their
successes and failures to the evolving gaming industry, this
provides in-depth interviews that emphasize the creators of
adventure and role-playing games and real-time strategies.
Interview questions are specific and lend to in-depth and unique
answers … From games designers play to insights on audiences,
markets, and more, this is a fine pick for any game designer and
computer collections catering to them."
—California Bookwatch, November 2013
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