Introduction: The Ambient Power Play
1. Acoustics of the One-Person Space
2. Translating the Virtual Into Japanese
3. VR Telework and the Privatization of Presence
4. Immersive Anxieties in the VR Isekai
5. VR as a Technology of Masculinity
Conclusion
Acknowledgments
Notes
Bibliography
Index
Paul Roquet is associate professor of media studies and Japan studies at the Massachusetts Institute of Technology. He is the author of Ambient Media: Japanese Atmospheres of Self (2016).
The Immersive Enclosure is timely in the most profound sense: it
offers a glimpse of a future that we need to act upon now in order
to address its potential pitfalls, which include the wholesale
commercial mediation of experience. Paul Roquet does a brilliant
job of drawing on the culturally specific case of Japan's uptake of
VR to provide insights of universal relevance and urgent importance
as we confront the prospect that reality itself is becoming the
next frontier of the surveillance economy.
*Mark Andrejevic, author of Automated Media*
Paul Roquet’s timely book offers a refreshing new take on VR as a
consumer technology. Situating the development of VR within Japan’s
robust media networks of anime, manga, visual novels, and video
games, he deftly illuminates the ways VR is also seen as a panacea
to the country’s shrinking labor force.
*Yuriko Furuhata, author of Climatic Media: Transpacific
Experiments in Atmospheric Control*
This book is a must-read for scholars in media studies and general
readers alike fascinated by the flawed revolutionary potential of
VR. Roquet makes a powerful case for attending to the cultural and
aesthetic conditions of possibility necessary for embracing virtual
reality.
*James J. Hodge, author of Sensations of History: Animation and
New Media Art*
Immersive Enclosure tells a startlingly different story about VR.
Working expertly across discourses, technologies, and fantasies
about virtual reality in Japan, Roquet reveals a homology between
the structuring of perceptual space and social space that utterly
challenges our understanding of the past and future of VR media.
The urgent question emerges with breathtaking clarity: what to make
of a collective desire for one-person space?
*Thomas Lamarre, author of The Anime Ecology: A Genealogy of
Television, Animation, and Game Media*
An intriguing analysis of virtual reality as a new vessel for a
contaminated kind of individualism, the product of people
retreating deeper into personal devices instead of the larger,
collective world.
*Kotaku*
[This book] offers a bounty of insights for historians of
technology.
*H-Sci-Med-Tech, H-Net Reviews*
The Immersive Enclosure offers an antidote to Western-focused, and
especially American-focused, studies of VR, while also underscoring
the universal promises and perils that VR holds for contemporary,
globalized societies everywhere. . . Highly recommended.
*Choice Reviews*
Roquet successfully demonstrates how virtual reality in Japan
emerges from a uniquely cultural and historical perspective,
inspiring others to address the local specificity of their virtual
reality. The Immersive Enclosure can be their guide.
*Japan Review*
Readers willing to enclose themselves in the pages of The Immersive
Enclosure: Virtual Reality in Japan can expect to perceive with
greater clarity the relationship between perception and bias,
especially regarding virtual reality (VR) technologies. Paul
Roquet’s account of the development of VR helps uncover
implications of the media ecological intersections between a
medium, its name, its environment, and its relationship to cultural
and political biases.
*Explorations in Media Ecology*
The Immersive Enclosure sets a high bar for research quality,
clarity of writing, and insightful arguments. It is strongly
recommended for apprehending the history, development, and
significance of a technology in Japan that is poised to shape our
collective media future in new and potentially unforeseen ways.
*Journal of Japanese Studies*
Roquet’s insights offer a fresh perspective on how the history and
development of emerging technologies could shape the future of
digital governance, labor markets, and interpersonal
relationships.
*Convergence*
The Immersive Enclosure should be required reading for anyone
studying VR, in any culture.
*Configurations*
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