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Immersive Sound Production
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Table of Contents

1 Guide to Future Entertainment Production and Next Generation Audio for Live Sports2 Enhanced Entertainment Experiences: Sound Design for Sports3 Mixing and Spatializing Future Generation Audio Content4 Immersive Sound Production Using Ambisonics and Advance Audio Practices5 The Art and Science of Microphones and Other Transducers6 Metering: The Art and Science of Seeing Sound7 Monitoring: The Art and Science of Hearing Sound8 Mastering and Distributing Immersive Sound9 Convergence the Experiences10 Case Studies: Sports

About the Author

Dennis Baxter's over 37 years of progressive sound design includes 11 Olympic Games and hundreds of sporting events and has earned him a reputation as a globally recognized sound designer, netting him six Emmy (R) Awards along the way. He was an early adopter of surround sound for live events and ushered in 5.1 surround at every sport and venue at the 2008 Beijing Olympic Games. He has spent almost a decade preparing for immersive sound production.

Dennis is the author of A Practical Guide to Television Sound Engineering (Focal Press 2007), published in both English and Chinese. He also authors columns and articles for professional publications, and is a regular speaker to professional television industry groups. As an author and an educator, his mission has been to define and teach the core competencies necessary to be successful in broadcasting.

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