Indie Game Development: The Best Job in the World!
Chapter 1: Development Tools and Resources
Chapter 2: Self-Publishing
Chapter 3: QA, Localizations & Age Ratings
Chapter 4: PR & Reaching Out to the Press
Chapter 5: Marketing
Chapter 6: Advertising
Chapter 7: Websites, Forums & Source Control
Chapter 8: Funding
Chapter 9: Tax, Legal & Other Odds and Ends
Richard Hill-Whittall started out developing video games in 1995, at a company called Stilltunna Software. His first game was called XTreme Racing for the Commodore Amiga, and his primary role was artist and track designer. He has also dipped his toe in the water in other areas, such as PR, business development nd marketing. He knew from that point on that this was what he wanted to do more than anything else in the world. Since he was about 10 years old, video games have been his passion. He would spend hours playing games on his first computer, a ZX Spectrum, dreaming about one day creating his own games. Nearly 30 years later he is doing just that--and he has been for the last 18 years. During this time he has managed the development of, and released, 33 games over 44 different SKUs. In addition to running the development of those games, he was also the lead artist, game designer and often the sound designer.