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Inside Game Design
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Table of Contents

Introduction; Interviews; Martyn Chudley, Bizarre Creations, UK (Geometry Wars, Project Gotham Racing); Paul Carruthers, UK (Monkey Pole Climb, XOR); Rob Yescombe, Free Radical Design, UK (TimeSplitters, Second Sight, Haze); Chris Lee, FreeStyleGames, UK (B-Boy); David Braben, Frontier Developments, UK (Elite, The Outsider, Thrillville); Jacob Van Wingen, Gastronaut Studios, US (Small Arms); Rob Kay, Harmonix, US (Guitar Hero); Chris Delay, Introversion, UK (Darwinia, Uplink, Defcon); Mark Healey, Media Molecule, UK (Rag Doll Kung Fu, PlayStation 3 Project); Hampus Soderstrom, Nabi Studios, Singapore (Toribash); David Amor, Relentless Software, UK (Buzz); Keita Takahashi, Japan (Katamari Damacy); Jamie Fristrom, Torpex Games, US (Spider-Man 2); Kim Swift, Valve, US (Half-Life, Portal); Lorne Lanning, US (Oddworld, Citizen Siege); Glossary; Further reading; Index.

About the Author

Iain Simons curates, talks and writes about videogames and videogame culture for a wide variety of institutions and publications, including The New Statesman, 360, Game Developer, Gamasutra and Next-Gen.biz. In July 2005 he instigated and directed the first videogame culture weekend at the National Film Theatre, London, and is currently creative director of the GameCity festival.

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