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Introduction to 3D Game Programming with "DirectX" 10
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Table of Contents

Vector Algebra; Matrix Algebra; Transformations; Direct3D Initialisation; The Rendering Pipeline; Lighting; Texturing; Blending; Stencilling; The Geometry Shader; Cube Mapping; Normal Mapping; Shadow Mapping; Meshes; Picking; Terrain Rendering; Particle Systems & Stream Output.

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