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A one-of-a kind guide to inventing that features inspiring stories of real kid inventors This step-by-step guide will help kids become real inventors. They will learn how to come up with a great idea, do the research needed, work with mentors, and create a model of their idea, whether for school, for a science fair, for fun, or even for profit. They'll also find out things like how to apply for a patent and manufacture an invention. Kids Invent! features profiles of kids ages 5 to 17 who designed their own award-winning inventions, including Suzanna Goodin, who won the Weekly Reader invention contest with her edible pet food spoon when she was only 6, and Elina Onitskansky, age 17, who in 2001 was inducted into the National Gallery for America's Young Inventors for her pollution detecting sensor. Susan Casey (Venice, CA) is the author of Women Invent: Two Centuries of Discoveries That Have Shaped Our World. She has also written for many publications, including Family Circle, the Los Angeles Times, and San Francisco Focus.
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Table of Contents

Foreword by Nicholas D. Frankovits and Leila Gay Evans. Acknowledgments. Introduction. 1. Getting an Idea. Look for a Problem to Solve. Break Problems into Smaller Parts. Think about Improving Something You Already Enjoy. Think about Solving a Community Problem. Think about the Needs of Others. Find an Idea Through Research. Find a Use for Something You Discover. Is Your Idea an Invention? Activities. 2. Keeping a Journal or an Inventor's Log and Writing a Report. Logs and Journals. Reports. Inventor's Logs, Journals, and Reports as Part of a Display. Activities. 3. Making a Model. Start with a Sketch. Make a List of Materials. List the Tools You Will Need. Estimate Costs. Inventory Your Skills and Acquire Others. Set up a Workshop. Ask for Help and Be Safe. Make a Scale Model. Activities. 4. Naming Your Invention. Name Your Invention after Yourself. Name Your Invention for What It Does. Use Word Tricks in Naming Your Invention. Name Your Invention for Its Sound. Name Your Invention for Its Feel. Give Your Invention a Catchy Name. Activities. 5. Participating in Competitions, Programs, and Camps. What You Can Gain by Entering an Invention Contest. Preparing for Competition. Camps. Activities. 6. Inventing as a Team. Teamwork Calls for Cooperation and Compromise. Small Teams. Large Teams. Activities. 7. Learning with a Mentor. Mentors Are Guides. School Mentor Programs. Mentors from the Business Community. Activities. 8. Patenting an Invention. How Inventions Are Patented. The Patent Search. Types of Patents. Patent Applications. Patent Infringement. Activities. 9. Registering a Trademark. Trademarks Are All Around You. Trademark Symbols. Types of Trademarks. Applying for a Trademark. Trademarks instead of Patents. Activities. 10. Manufacturing, Packaging, and Selling an Invention. Product Development. Find the Right Company to Manufacture Your Invention. Selling Your Invention. Licensing Your Invention. Activities. Appendix A: Suggested Reading. Appendix B: Useful Web Sites. Appendix C: Invention Competitions, Programs, and Camps. Photo Credits. Index.

About the Author

SUSAN CASEY is an English teacher, a journalist, a speaker, and the author of Women Invent! Two Centuries of Discovery That Have Shaped Our World. To find out more about Susan, visit her web site at www.susancaseybooks.com.

Reviews

Inventions solve problems in daily life, and this nifty book solves the problems of how to go about inventing. From identifying a problem in your work to thinking about how to solve it, the information is broken down into small solvable parts. So how do you come up with a problem? Hone your observational skills and look around. Stories of inventions developed by young scientists who responded to their own needs or those of their community provide the backbone and wonder of this inspirational book. Some ideas come through observation, some through research, and some from searching for a use for something. Next, the inventor can turn to journaling or model making or can learn with a mentor. For those really great ideas, the book discusses patenting, designing a trademark, and manufacturing and selling the product. There are many websites, programs, competitions, and camps found in the appendices. Students can be great inventors because life is newer to them and they take less for granted. Awareness is the first step to discovery. What a wonderful little book for showing children other children as inventors... and they can learn how to become one themselves! --NSTA Recommends

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