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Learn Cocoa Touch for iOS
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Table of Contents

  1. Getting Started: Xcode and Hello World
  2. Objective-C in a Nutshell
  3. Memory Management and ARC
  4. Model-View-Controller Programming: Well-Designed Code
  5. The Delegation Pattern
  6. Managing On-Screen Content with View Controllers
  7. Providing Lists of Content with Table Views
  8. Nib Loading In-Depth
  9. Parent and Child View Controllers
  10. Handling User Touches
  11. Saving Content in Your App
  12. Moving Data Around
  13. Core Data
  14. Integrating Networking and Web Services
  15. Writing Modern Code with Blocks
  16. Managing What Happens When
  17. Timers
  18. Run Loops
  19. Grand Central Dispatch
  20. User Interface Design
  21. Custom UIView Subclasses
  22. Creating Dynamic User Interfaces with CoreGraphics
  23. Animation with UIKit and CoreAnimation
  24. Hardware APIs: Accelerometer, Camera, etc.
  25. Media in Your App: Playing Audio and Video
  26. Localization and Internationalization: Maximizing Your App's Reach

About the Author

Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.

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