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Learn Javafx Game and App Development
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Table of Contents

Chapter 1: Introduction.- Chapter 2: Requisite Concepts.- Chapter 3: Entity-Component Case Study: Develop Pong.- Chapter 4: Physics Case Study: Platformer Game.- Chapter 5: AI Case Study: Develop a Maze Action Game.- Chapter 6: Graphics, Visual Effects and User Interfaces - Chapter 7: General-purpose Applications and Packaging.- Chapter 8: Conclusion.

About the Author

Dr Almas Baimagambetov is a Principal Lecturer in Computer Science at the University of Brighton, UK. He has considerable software development experience and is a huge fan of open source. His prominent contributions to the JVM community on GitHub include the FXGL game engine, collaborations on numerous JavaFX projects, a wide range of open-source games, and a collection of practical tutorials. Almas also has a YouTube channel focused on Java, Kotlin, JavaFX, Unity, and Unreal Engine.

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