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Learn Programming with Flash MX
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Table of Contents

Content.- Welcome to the class.- Class 1 Meet the students.- Class 2 The Kiosk Project.- Class 3 Programming Concepts.- Class 4 Symbols and Objects.- 5 Interaction.- Class 6 Programming Structures.- Class 7 Starting the Kiosk Project.- Class 8 Arrays.- Class 9 Functions.- Class 10 The Statistics Report.- Class 11 Finishing the Kiosk Project.- Class 12 Modifying the Case Study.- Tools reference.- The Arrow tool.- The Subselection tool.- The Line tool.- The Lasso tool.- The Pen tool.- The Text tool.- The Oval tool.- The Rectangle tool.- The Pencil tool.- The Brush tool.- The Free Transform tool.- The Fill Transform tool.- Linear gradients.- Radial gradients.- The Ink Bottle tool.- The Paint Bucket tool.- The Eyedropper tool.- The Eraser tool.- The Faucet tool.- Brush types.- View tools.- The Hand tool.- The Zoom tool.- ASCII Chart.- Key codes.- Special Key Codes.

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