Oliver Villar is a Blender Foundation Certified Trainer. He has has studied 3D since 2004 and used diverse commercial 3D software before stumbling onto Blender in 2008. Since then, he has used Blender professionally as a freelance 3D designer and tutor. In 2010, he founded blendtuts.com to offer high-quality Blender training videos to the community. He authored this book's first and second editions and the video, Introduction to Blender LiveLessons (Addison-Wesley, 2015). Villar is now co-directing Luke's Escape, a 3D animated short film made with Blender. He is also teaching Blender at online schools focused on teaching for the Spanish community and teaches 3D for online schools and the University of Murcia in Spain.
"Oliver Villar's book will give you a solid foundation in Blender
and computer graphics in general. Filled with well-crafted examples
and lessons, this book will give you the tools you need to succeed
as an artist."
--David Andrade, Producer, Theory Studios
"The days are now over when beginners found learning Blender 3D
difficult. Oliver Villar introduces to beginners the best of
Blender's 3D features and 3D fundamentals in fun and exciting ways.
His approach of completing a character from scratch, touching every
aspect of 3D from Blender's point of view, is truly filled with
explanations of techniques and important tools that will help
readers to bring their ideas to life creatively while following
professional workflows in 3D. Starting with the fundamentals of 3D,
this is a great resource for every beginner artist who is looking
to learn Blender 3D. It's truly a book written with great
dedication!"
--Waqas Abdul Majeed, CG Generalist, www.waqasmajeed.com
"I found Oliver Villar's book, Learning Blender, to be an essential
tool for not only getting users acquainted with Blender, but also
preparing them by explaining the history and the magic that has
made Blender what it is now. His book also prepares users to be
productive and informed by explaining the community and its various
portals. His book is complete in explaining all the aspects of the
UI and acquainting users with the classic G, S, and R. The
exercises are perfect for getting users on the level to begin
making their own worlds. I was even pleased to see him discussing
F2, ripping with V, and even Knife Project, which are classics I
usually consider to be more advanced. This book is a
no-holds-barred approach to getting the most out of this capable
little program. I must also add that the character created is
attractive and well created, and is a fine example of using the
program for character modeling. Oliver is truly a skilled artist
and that shines through in his use of this program."
--Jerry Perkins, 3D Conceptor, Fenix Fire
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