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Learning HTML5 Game Programming
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Table of Contents

  • Chapter 1 Introducing HTML5
  • Chapter 2 Setting Up Your Development Environment
  • Chapter 3 Learning JavaScript
  • Chapter 4 How Games Work
  • Chapter 5 Creating Games with the Canvas Tag
  • Chapter 6 Creating Games with SVG and RaphaëlJS
  • Chapter 7 Creating Games with WebGL and Three.js
  • Chapter 8 Creating Games Without JavaScript
  • Chapter 9 Building a Multiplayer Game Server
  • Chapter 10 Developing Mobile Games
  • Chapter 11 Publishing Your Games
  • Index

About the Author

James L. Williams is an experienced Silicon Valley developer and speaker who has presented worldwide on Java, user interfaces, and game programming. He created SwingXBuilder, a domain-specific language for creating user interfaces utilizing SwingX components, and is co-despot of Griffon, a framework for building rich applications with Groovy. While riding a coach bus to South by Southwest Interactive (SXSW), he and his team conceived, coded, and created a winning product in the StartupBus 2011 competition.

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