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On the Theory and Practice of Archaeological Computing
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Table of Contents

Computers and archaeological culture change, Jeremy Huggett; archaeological computing and disciplinary theory, Jayne Gidlow; mathematics and computers, Hannah Forsyth; constructs, simulations and hyperreal worlds - the role of virtual reality (VR) in archaeological research, Glyn Goodrick and Mark Gillings; from museum store to data warehouse - archaeological archives for the 21st century, Francis Grew; intellectual excavation and dynamic information management systems, Anthony Beck; English sites and monuments records - information, communication and technology, Ben Robinson; a view from above - can computers help aerial survey?, Rog Palmer; is there such a thing as "computer archaeology"?, Andre Tschan and Patrick Daly.

About the Author

Gary Lock is Emeritus Professor of Archaeology at the University of Oxford. His research interests include computer applications and quantitative methods in archaeology especially Geographical Information Systems, their application and theoretical aspects (current interests are modelling visibility and movement).

Reviews

This is a book that should be on all course reading lists. It is a valuable addition to the literature on the effects of the ICT revolution on archaeology.--Julien D Richards "Internet Archaeology, 2001"

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