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Open Source for the Enterprise


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Table of Contents

Preface 1. The Nature of Open Source The Open Source Debate Understanding Your Open Source Readiness The Nature of Open Source What Is Open Source? Where Does Open Source Come From? How Does Open Source Grow? How Does Open Source Die? Leadership in the Open Source Life Cycle Second-Generation Trends in Open Source The Different Roots of Commercial Software Productization: The Key to Understanding the Challenge of Using Open Source Comparing the Risks of Commercial and Open Source Software 2. Measuring the Maturity of Open Source Open Source Traps The Elements of Open Source Maturity The Open Source Maturity Model 3. The Open Source Skill Set Preventing an Open Source Nightmare Open Source Skill Levels Open Source Skills Inventory How Maturity Affects Required Skills and Resources Skills and Risks Open Source Skill Building 4. Making the ROI Case ROI Fashions How Open Source Costs Differ from Commercial Software Costs Making Your Own ROI Model Skills Versus Money 5. Designing an Open Source Strategy Crafting a Strategy for Open Source Adoption Crafting a Strategy for Applying Open Source Crafting a Strategy for Managing Open Source 6. Support Models for Open Source Open Source Support Offers When Is Commercial Open Source Support the Right Choice? Buy Carefully 7. Making Open Source Projects Easy to Adopt One Program for Productization Basic Information and Community Support Reducing the Skills Gap for Getting Started Accelerating Learning Integration Benefits of Increased Adoption Opportunities for Skill Building 8. A Comparison of Open Source Licenses Many Flavors of Licenses The Classic Licenses The BSD Licenses: FreeBSD, OpenBSD, and NetBSD The MIT License Second-Generation/Single-Project Licenses Corporate Licenses Why Pick Just One? The Dual Licensing Option 9. Open Source Under Attack SCO Versus IBM and the Legal Quandary of Open Source What You Need to Know About SCO What It All Means: The Implications of the SCO Crisis 10. Open Source Empowerment Two Poles of IT: Buy Versus Build Where to Buy, Where to Build Closing the Requirements Gap Open Source Empowerment The Vision and Challenge of IT A. The Open Source Platform B. End-User Computing on the Desktop C. Open Source and Email D. Groupware, Portals, and Collaboration E. Web Publishing and Content Management F. Application Development Index

About the Author

Dan Woods, a seasoned CTO, has built technology for companies ranging from Time Inc. New Media to TheStreet.com. He has managed the product development cycle from initial requirements through sales for web sites and software products designed for the publishing and financial services industries. Dan has also navigated all phases of the business cycle: crafting strategy and budgets, building and managing large development teams, writing patent applications, negotiating large vendor agreements, operating data centers, communicating with board members, raising money, and selling and marketing a product. Dan is the author of two books and a frequent contributor to InfoWorld and other publications.

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