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PHP Objects, Patterns, and Practice
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Table of Contents

  1. PHP: Design and Management
  2. PHP and Objects
  3. Object Basics
  4. Advanced Features
  5. Object Tools
  6. Objects and Design
  7. What Are Design Patterns? Why Use Them?
  8. Some Pattern Principles
  9. Generating Objects
  10. Patterns for Flexible Object Programming
  11. Performing and Representing Tasks
  12. Enterprise Patterns
  13. Database Patterns
  14. Good (and Bad) Practice
  15. An Introduction to PEAR and Pyrus
  16. Generating Documentation with phpDocumentor
  17. Version Control with Subversion
  18. Testing with PHPUnit
  19. Automated Build with Phing
  20. Continuous Integration
  21. Objects, Patterns, Practice

About the Author

Matt Zandstra has worked as a web programmer, consultant, and writer for nearly two decades. He is the author of SAMS Teach Yourself PHP in 24 Hours (three editions) and a contributor to DHTML Unleashed. He has written articles for Linux Magazine, Zend.com, IBM DeveloperWorks, and php|architect Magazine, among others. Matt works as a consultant advising companies on their architectures and system management, and also develops systems primarily with PHP, and Java. Matt also writes fiction.

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