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Chapter A: Learning the Poser Interface
Chapter B: Accessing Figures
Chapter C: Editing and Posing Figures
Chapter D: Adding Materials
Chapter E: Dealing with Props
Chapter F: Establishing a Scene
Chapter G: Creating a Face
Chapter H: Working with Hair
Chapter I: Working with Cloth
Chapter J: Working with Bones
Chapter K: Animating Figures
Chapter L: Rendering Scenes
Chapter M: Writing Python Scripts
Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.
Chapter A: Learning the Poser Interface Chapter B: Accessing Figures Chapter C: Editing and Posing Figures Chapter D: Adding Materials Chapter E: Dealing with Props Chapter F: Establishing a Scene Chapter G: Creating a Face Chapter H: Working with Hair Chapter I: Working with Cloth Chapter J: Working with Bones Chapter K: Animating Figures Chapter L: Rendering Scenes Chapter M: Writing Python Scripts
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