Micheal Lanham is a proven software and tech innovator with 20
years of experience. During that time, he has developed a broad
range of software applications. Including games, graphic, web,
desktop, engineering, artificial intelligence, GIS and machine
learning applications for a variety of industries as an R&D
developer. He currently resides in Calgary, Alberta, Canada with
his family.
At the turn of the millennium Micheal began working with neural
networks and evolutionary algorithms in game development. He was
later introduced to Unity and has been an avid developer,
consultant, manager and author of multiple Unity games, graphic
projects and books since.
Micheal has previously written Augmented Reality Game Development,
Game Audio Development with Unity 5.x and Learn ARCore:
Fundamentals of Google ARCore, Unity ML-Agents - Fundamentals of
Unity Machine Learning and Hands-on Deep Learning for Games all
published by Packt Publishing.
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