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Practical Quantum Computing for Developers
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Table of Contents

Chapter 1: The Bizarre World of Quantum MechanicsQuantum Realm to Einstein and Newton: We don’t need no stinky classical physicsWeird Things happen at Tiny ScalesEntanglement: Spooky Action at a DistanceSuperposition of StatesArchitecture of a Quantum ComputerFundamental Properties of a Quantum Computer Superposition Interference, DecoherenceWhat is a Qubit? Single Gates Bit Flip: The X Gate Hadamard Gate (H)Superposition Phase Change: Z, S, T Gates.  Muti-Gates Conditional gate (CNOT)Massive Parallelism with EntanglementBell and GHZ StatesNon-Clifford GatesVisualize the Qubit with the Bloch SpherePrograming LingoExited States and Pauli OperatorsDirac NotationSuperposition and DecoherenceChapter 2: Welcome to Big Blue’s Quantum Rig: The IBM QExperienceGetting your feet wet with IBM’s QExperienceHistograms: Basic Qubit representationsQuantum Composer and ScoresBasic Quantum CircuitsExperiment EditorProgramming Languages: QASM vs PythonChapter 3: Start your Engines – Basic AlgorithmsComplex Quantum Circuits and Unitary TransformationsFourier TransformChapter 4: Exponential Speedups with the Deutsch-Jozsa Algorithm MotivationClassical SolutionChapter 5: Unstructured Search: Grover’s Algorithm Motivation Algorithm stepsQuantum oracleGeometric proofAlgebraic proofExtension with multiple targetsChapter 6: Factorization with Shor’s algorithmSimon's algorithm Inspiration for Shor's algorithmComplexityFactorization ProblemShor vs Number Field Sieve: Polynomial vs Exponential Speedups Period of the Modular ExponentChapter 7: Public Experiments and Playground Types of QubitsOther Players – The Race is onWhat’s Next

About the Author

Vladimir Silva participates in the IBM WebAhead technology think tank, and is a recognized expert in grid computing, neural nets, and artificial intelligence. He holds numerous IT certifications including OCP, MCSD, and MCP, and has written many technical articles for IBM developerWorks. His previous books include:  Grid Computing for Developers (Charles River Media), Practical Eclipse Rich Client Platform (Apress),  Pro Android Games (Apress), and Advanced Android 4 Games (Apress).

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