1. Outlining the Game Structure in Terms of C# 2. Optimizing Import Workflows and Import Settings 3: The Game Loop and Developiong a Custom Event-Handling System 4. Building a Cross-Platform Controller 5. Enemies, NPCs, and Artificial Intelligence 6. Custom Weapons: Targeting, Feedback, and More 7. Modifying Game Behavior with Power-ups and Collections 8. The Graphical User Interface and Resolution Independence 9. Persistent Data and Save Game States 10. Final Touches: Polishing and Play-testing
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