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Python Programming for the Absolute Beginner [With CD]
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Table of Contents

1. Getting Started: The Game Over Program 2. Types, Variables, and Simple I/O: The Useless Trivia Program 3. Branching while Loops, and Program Planning: The Guess My Number Game 4. for Loops, String, and Tuples: The Word Jumble Game 5. Lists and Disclaimers: The Hangman Game 6. Functions: The Tic-Tac-Toe Game 7. Files and Exceptions: The Trivia Challenge Game 8. Software Objects: The Critter Caretaker Program 9. Object-Oriented Programming: The Blackjack Game 10. GUI Development: The Mad Lib Program 11. Graphics: The Pizza Panic Game 12. Sound, Animation, and Program Development: The Astrocrash Game Appendix A: livewires Reference

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