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Ray Shooting, Depth Orders and Hidden Surface Removal


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Table of Contents

Computational geometry and computer graphics.- Preliminaries.- A general strategy.- Ray shooting from a fixed point.- Ray shooting into a fixed direction.- Ray shooting with arbitrary rays.- Conclusions.- Depth orders in the plane.- Depth orders in three dimensions.- Conclusions.- Non-intersecting polyhedra.- Intersecting polyhedra.- Dynamization.- Conclusions.

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